Support Forum

General


Topic Replies Activity
Units not moving if the frame rate is too low 2 May 12, 2020
Grid Penalty not working as expected 13 May 12, 2020
How to connect two Grid Graphs? 1 May 11, 2020
Setup with Puppet master? 3 May 11, 2020
AIBase.FixedUpdate Performance Issues 10 May 11, 2020
Npc flies away when player hits them 5 May 9, 2020
Multiple ProceduralGridMover graphs? 3 May 9, 2020
Bug: tiled recast scan ignores graph bounds 4 May 8, 2020
How to move LayerGridGraph vertically? 5 May 8, 2020
Graphs are not showing up at all in Debug 2 May 8, 2020
Plans for DOTS AIPath script? 2 May 8, 2020
Integrating Avoidance Steering 2 May 8, 2020
I no longer see the grid 9 May 7, 2020
Upgrade Compiler Issues 14 May 7, 2020
Jittery rotation for RVOAgents 5 May 7, 2020
Turn Based Grid Cuts Corners Regardless of Setting 4 May 6, 2020
Recast Graph BUG: Snap Bounds to scene 4 May 6, 2020
Entities jumping on others 5 May 6, 2020
Runtime exclude path in line of sight 3 May 6, 2020
Adding custom point nodes in addition to grid graph? 2 May 6, 2020
Not calculating path correctly 6 May 6, 2020
Target seems to change midway 8 May 4, 2020
Odd behaviour when not reloading scene (2020.1b) 6 May 4, 2020
Able to define current global graph settings without having actual component in scene 1 May 3, 2020
RichAI Rotate too much 1 May 2, 2020
Navmesh cut + army of AI with paths 1 May 2, 2020
Smooth movement and Colliders 10 May 1, 2020
RichAI + Recap through terrain 3 April 30, 2020
How to add a new Grid Graph 4 April 30, 2020
Compatibility with PuppetMaster? 3 April 29, 2020