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Height testing not working on specific computers
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4
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28
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January 14, 2026
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Logical links between isometric Z Layers?
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1
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16
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January 12, 2026
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Equivalent of NavMeshAgent.isOnNavMesh or get if FollowerEntity is grounded
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2
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18
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January 10, 2026
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"Diagonal Connections not Supported"
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15
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130
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January 9, 2026
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Looking for proper way to scanning/handling data with multiple AstarPath instances
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8
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77
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January 9, 2026
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Using baked navmesh file
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2
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24
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January 9, 2026
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Path failing when using multiple grid graphs
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12
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1210
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January 8, 2026
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False positive errors with RecastNavmeshModifier
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10
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149
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January 8, 2026
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Graph Cache Deserialization Performance
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2
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22
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January 7, 2026
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Is A* Pathfinding all good with unity 6?
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14
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493
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January 6, 2026
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NPCs falling over at end of path
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1
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27
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January 6, 2026
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Odd unit behavior when surrounding a target object
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6
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69
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January 6, 2026
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2D Tilemaps not working
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8
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79
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January 6, 2026
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Deterministic Pathfinding/Movement
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1
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24
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January 6, 2026
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Trying to path under a bridge
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1
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15
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January 6, 2026
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Spam warnings: Path Failed : Computation Time 0.00 ms Searched Nodes 0
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3
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25
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December 30, 2025
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NodeLink2 jump calculations
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3
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25
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December 30, 2025
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[Bug] Modifier not working on meshes inside of LOD groups
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2
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12
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December 29, 2025
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Dynamic obstacle is not working in build
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1
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17
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December 26, 2025
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After updating a NavMesh locally, how can I generate Off Mesh Links at the correct positions?
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2
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22
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December 26, 2025
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Disable diagonal movements in FollowerEntity.cs
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5
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27
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December 23, 2025
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[Bug] Recast graph scan produces missing triangles
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1
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22
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December 22, 2025
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[Bug] Export graph function uses user's locale when writing vertex coordinates
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1
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7
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December 22, 2025
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Layered Grid Graph + Character Height Issue
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7
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85
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December 22, 2025
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Grid graph nodes, how to add neighbour information?
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4
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34
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December 21, 2025
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Probable infinite loop with FloodPath
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1
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13
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December 20, 2025
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RecastGraph: Tags differ between editor Scan and runtime Scan (RecastGraph + NavMeshCut + GraphUpdateScene)
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7
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62
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December 19, 2025
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Pathfinding Solution for a Clash Royale-style RTS Game
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2
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55
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December 17, 2025
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I have encountered an issue where enemy units tend to overlap and stack on top of each other when they are pathfinding towards the same target (the player)
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1
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18
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December 17, 2025
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Issue with LayerGridGraph partial updates wrong on remove/re-add
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5
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46
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December 15, 2025
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