Hello, there’s an issue with Astar’s integration for UCC3. Here’s a post I made about it on the Opsive forum : https://www.opsive.com/forum/index.php?threads/astars-rich-ai-collider-is-put-on-top-the-characters-head.8985/
One thing is just discovered is that the Astar collider doesn’t get displaced automatically but instead when the character gets the order to move. So in the demo scene the collider is immediately displaced because the ability start type is set to automatic and a script assigns a destination. When setting the ability start type to manual the collider will stay where it is supposed to be until the character is given a destination and an order to start.
Hope you can help with that !