Navmesh rotation and offset
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3
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62
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March 15, 2024
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Blocking nodes for recast/navmesh?
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1
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50
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March 13, 2024
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Agent can not move up a slope
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3
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71
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February 29, 2024
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Objects move towards graph when outside of it
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1
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82
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February 21, 2024
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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4
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1412
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February 17, 2024
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How to avoid patrolling enemies properly?
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0
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54
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February 16, 2024
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Query about performance for standalone VR
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6
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67
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February 5, 2024
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Width, Depth problem
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5
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64
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February 3, 2024
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Enemy spawner, grids, etc
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2
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85
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February 2, 2024
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Navigating smoothly across orthogonal surfaces
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2
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72
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January 31, 2024
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Troubles with recastgraph holes
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4
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98
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January 29, 2024
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Error of RVO 2D rotate
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2
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71
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January 29, 2024
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AI Path not working with Rigidbody2D?
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1
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92
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January 29, 2024
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Using tags on prefabs, tags not showing upon scan
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1
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88
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January 25, 2024
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We have a few questions regarding the A*Pathfinding
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1
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75
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January 25, 2024
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Units don't move in runtime generated grid
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3
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76
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January 23, 2024
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Best way to find out which graph nodes have been updated
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1
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94
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January 18, 2024
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Aipath rvo rts system
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2
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87
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January 17, 2024
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Can I deliberately make a long way back?
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1
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81
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January 12, 2024
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Exclude Stuck Units Grid
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0
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56
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January 11, 2024
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How to approach pathfinding in this situation
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4
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127
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January 11, 2024
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How to get all the equally shortest paths?
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1
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84
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January 11, 2024
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Sample Position Replication - Recast Graph
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2
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108
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January 10, 2024
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Is my grid not connected on this slope?
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1
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107
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January 10, 2024
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Layer Grid Graph - how to add layers?
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5
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79
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January 6, 2024
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Voxel Procedural Generation
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3
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417
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January 6, 2024
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ECS Tutorial or Examples
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2
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135
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January 5, 2024
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[Solved]Recast graph not casting for one piece of flooring?
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2
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75
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January 4, 2024
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Recast Graph in 2D giving me zig-zag path?
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8
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117
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January 3, 2024
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InvalidOperationException: Insecure Connection not allowed
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0
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115
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January 2, 2024
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