How to handle end reached distance, thinner than obstacle wall
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2
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41
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April 3, 2024
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Recast graph has strange bake/connections
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1
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45
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April 2, 2024
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How about performance?
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4
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57
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April 1, 2024
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Gaps in the Recast Graph
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2
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56
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March 27, 2024
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RecastGraph recenter
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6
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89
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March 25, 2024
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Wierd mesh movement?
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15
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79
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March 25, 2024
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Agent not following the navmesh surface correctly
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6
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82
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March 20, 2024
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Navmesh gap after update
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4
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106
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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48
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March 15, 2024
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RVOController Crash
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1
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89
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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70
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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93
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March 14, 2024
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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5
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124
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March 9, 2024
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Remove NavmeshPrefab OnDestroy
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2
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113
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March 8, 2024
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Replicating 'moving' nodeLink in Beta
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1
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59
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March 7, 2024
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Help understanding recast updates when placing prefabs at runtime
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3
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76
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March 7, 2024
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Make agent evade certain area (AoE)
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1
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73
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March 4, 2024
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Local avoidance in Follower Entity not work yet?
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2
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64
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March 1, 2024
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Navmesh Generation Performance?
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2
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84
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March 1, 2024
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EndLayoutGroup: BeginLayoutGroup must be called first
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7
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4002
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February 27, 2024
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Infinite modifiable world, multiplayer, multiple graphs
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2
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123
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February 25, 2024
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Stuttery In slopes or stairs
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1
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64
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February 22, 2024
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RichAI with joystick
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1
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75
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February 22, 2024
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Threading and Handling PathRequests in ECS Jobs
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4
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92
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February 22, 2024
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Can I save, load, stitch recast mesh each for large openworld game?
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3
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77
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February 20, 2024
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Mark layer as just cutout
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3
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171
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February 15, 2024
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Not working cached graphs when switching project from Android to iOS
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1
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87
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February 12, 2024
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Path Variations
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0
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68
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February 6, 2024
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Doubt About RecastMeshObj and scene unloading
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2
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105
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February 3, 2024
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Falling through navmesh
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1
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64
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January 31, 2024
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