Is there a way to mark a specific layer in unity to just cutout. For example I have objects on the default layer. I would like this layer to just cut the navmesh so the agent cannot walk in spaces where a default layer object is. Right now it does this but some objects have the navigation on top of them as well. (for example a table with a flat top)
I can put a navmesh cut on each object but this is very time consuming and doesn’t seem like the optimal way to achieve this.