I’m looking to replicate the functionality (before upgrading to the Beta) where I had the ‘end’ node of nodelink2’s refreshed as they move every so often via the Point Graph. The start is attached to a recast graph (for a moving vehicle), and the other is linked to the world itself.
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I noticed some changes to the NodeLink2 script. Is there any reason this shouldn’t work in the new paradigm?
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I was hoping to switch over to the FollowerEntity script but, assuming I still need to use a Point Graph, it states it does not support movement on point graphs at the moment."
Just wondering how I pivot to maintain that functionality.