Can I save, load, stitch recast mesh each for large openworld game?

Hi, aron.

Im making large open world game that load and unload sector dynamically.
Could you tell me if I can do that using your a* asset? Is it possible to save, load and stitch the meshs with previous mesh and do path finding seemlessly?

Hi

You can use the NavmeshPrefab component NavmeshPrefab - A* Pathfinding Project

However, I would first recommend that you check if you can have the whole world’s navmesh loaded at the same time. This is usually much simpler, and can in most cases be done. People have had 9x9km worlds fully loaded.

That’s amazing! You mean recast, right?

Yes. This works for recast graphs.

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