Local avoidance in Follower Entity not work yet?

Im using beta pro version. And making my unit move by setting Follower entity component with Local avoidance menu checked.

But, my units overlaped each other as they go to the same destination. The unit all has capsule collider but, act as if it has no collider at all.

Even in Recast3D example scene of beta version sample, if there is two spider, I would overlap each other.

Is it not yet working?

Hi, I’m using FollowerEntity with local avoidance as well. It’s working fine. Are you sure you have an RVOSimulator in your scene?

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That was it! Works fine. Thank you so much Vahe!!

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