Stuttery In slopes or stairs

Because the game requires using a joystick, I’ve found that controlling character movement with RichAI.Teleport() is perfect on flat surfaces, but when moving on slopes or stairs, the movement becomes stuttery or very slow. I’ve noticed it’s related to the collider’s position on the slope. Looking at the source code, it might be due to the overrideTeleport method where it clamps the new position to the navmesh. Below is a screenshot from my game.
This is the link I sent earlier

and I urgently need your help now. How can I make the character move smoothly on slopes? The game is about to launch, and I would be very grateful for your assistance.


I really do not recommend using Teleport for moving the character every frame.
I’ve answered your original post with some more info.