Hello,
I am experiencing an issue with generating the recast graph. I have tried the simplest possible example by creating Unity terrain, and the only thing I have added was trees (in my case it was just a simple Cylinder). Otherwise, it was left as it is. Everything is default.
Some of the scanned tiles are left from the graph and create gaps. You can see the result in the included picture. There is also my setting for Recast graph.
Unity version 2022.2.12f1, A* Pathfinding Project version 5.0.5
Thank you for your help.