Gaps in the Recast Graph


I am experiencing an issue with generating the recast graph. I have tried the simplest possible example by creating Unity terrain, and the only thing I have added was trees (in my case it was just a simple Cylinder). Otherwise, it was left as it is. Everything is default.
Some of the scanned tiles are left from the graph and create gaps. You can see the result in the included picture. There is also my setting for Recast graph.
Unity version 2022.2.12f1, A* Pathfinding Project version 5.0.5

Thank you for your help.

That’s odd. Does anything change if you tweak the cell size slightly?

Thanks for the quick reply!

I do not how I have missed it, but when I set the cell size to 0.2499, it looks like the gaps are gone.
When I increase the size, the gaps are generated in other places.