RichAI with joystick
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1
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151
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February 22, 2024
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Unreachable Areas
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2
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191
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February 22, 2024
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Way to efficiently "move" the end point of a PathInterpolator?
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14
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200
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February 22, 2024
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Threading and Handling PathRequests in ECS Jobs
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4
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202
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February 22, 2024
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ProceduralGridMover unit teleporting problem
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4
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246
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February 21, 2024
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Objects move towards graph when outside of it
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1
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177
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February 21, 2024
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I can't download new beta version
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3
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135
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February 21, 2024
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AILERP: Hickups in movement - but only when moving right
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3
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174
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February 21, 2024
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Point Graph Connection of Reachable Nodes within Range
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1
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186
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February 21, 2024
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5.0 release delayed?
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1
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114
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February 19, 2024
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Approach and final rotation arc for an agent approaching a destination
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10
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425
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February 19, 2024
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constrainInsideGraph teleports agents to center of graph
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5
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127
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February 19, 2024
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Is there any way to draw this
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1
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123
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February 19, 2024
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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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4
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1679
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February 17, 2024
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How to expand grid graph in dynamic 2D world?
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1
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126
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February 17, 2024
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How to Mitigate RVO Shaking
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1
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163
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February 16, 2024
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DrawingManager.RemoveDestroyedGizmoDrawers super slow
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17
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495
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February 16, 2024
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How to avoid patrolling enemies properly?
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0
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131
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February 16, 2024
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Follower Entity rotating
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1
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241
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February 15, 2024
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Mark layer as just cutout
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3
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258
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February 15, 2024
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Different element sizes in the grid
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6
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132
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February 15, 2024
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Leak Detected on Jobs
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7
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298
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February 15, 2024
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[4.3.95 BUG] Still getting burst errors
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3
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158
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February 14, 2024
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Can't make ITraversalProvider to work
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5
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189
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February 14, 2024
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Using ProceduralGraphMover throw an exception
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5
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145
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February 12, 2024
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Not working cached graphs when switching project from Android to iOS
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1
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202
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February 12, 2024
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Saving and Loading Path
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1
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167
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February 12, 2024
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Clear work items queue / quit to main menu
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8
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138
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February 12, 2024
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I encountered a problem how to solve it
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2
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124
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February 12, 2024
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[Question] Adding custom logic to follower entity
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1
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197
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February 11, 2024
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