Hi! I’m using Point Graph to move my players in a 2D Platformer. It is turn based and I want to connect reachable Nodes within a certain distance(nodes) like in the Mockup.
Is there a easy way to get only the connections that Astar already shows as a gizmo? When I try to connect the dots with linerenderer I get more of a web than a line because it only adds the dots in an array and puts lines between them. So also not connected lines are visually connected. I hope I made my problem clear to understand.
TLDR: Can I get the logic of the pathfinding gizmos in the game somehow?