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Prevent RecastGraph from merging navmesh polygons across clearance / height thresholds (during generation)
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6
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46
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February 5, 2026
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Please Update free version to unity 6
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4
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201
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February 5, 2026
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Downloadable documentation?
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1
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10
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February 3, 2026
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ArgumentOutOfRangeException when simulateMovement is set to false on top of OffMeshLink (v5.4.5)
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5
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61
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January 31, 2026
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Dead link in Free vs Pro page
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2
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28
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January 30, 2026
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Navmesh Cut how to use collider as shape?
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4
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16
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January 29, 2026
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How to clear destination so the agent doesnt keep trying to move there
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3
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19
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January 27, 2026
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RecasNavMeshModifier MemoryLeak ? (video)
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7
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41
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January 26, 2026
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Issue with ALINE in-game draw with duration
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6
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60
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January 26, 2026
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Get valid random position in ECS
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3
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21
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January 25, 2026
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How to full reset A* path find and FollowerEntity to Empty Scene
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4
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13
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January 23, 2026
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AILerp does not reach destination after upgrading A* to 5.4.4 and later
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8
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76
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January 23, 2026
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2D grid graph -- agent width not accounted for, so overlaps walls
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1
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19
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January 22, 2026
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Can I use MultiTargetPath with multiple AIPaths?
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6
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22
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January 22, 2026
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How to get the graph usable by a seeker
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2
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33
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January 21, 2026
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What is the correct API for unloading a graph at runtime?
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6
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1354
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January 20, 2026
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A Pathfinding Issues After Upgrading to Unity 6000.0.40f1
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18
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225
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January 16, 2026
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Stopping FollowerEntity with activated local avoidance causes gameobject to slide away
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3
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30
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January 15, 2026
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RecastNavMeshModifier Behavior
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4
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37
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January 15, 2026
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RVOController AvoidingAnyAgents and Movement Delta API Behavior
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1
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23
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January 15, 2026
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Height testing not working on specific computers
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4
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28
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January 14, 2026
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I have a plugin Warning (UPM)
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1
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18
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January 13, 2026
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Isolate one single island of nav in the scene (recast graph)
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6
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77
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January 12, 2026
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FollowerEntity and disabling it for KCC character controller temporarily
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1
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23
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January 12, 2026
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Logical links between isometric Z Layers?
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1
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16
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January 12, 2026
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How can I stop FollowerEntity's movement while still making it able to update its rotation?
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4
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65
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January 12, 2026
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Equivalent of NavMeshAgent.isOnNavMesh or get if FollowerEntity is grounded
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2
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18
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January 10, 2026
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"Diagonal Connections not Supported"
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15
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130
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January 9, 2026
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Looking for proper way to scanning/handling data with multiple AstarPath instances
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8
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75
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January 9, 2026
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Using baked navmesh file
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2
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23
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January 9, 2026
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