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Feature request: FollowerEntity helper to get position and rotation in a single call
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2
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30
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April 7, 2026
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RaycastModifier bug?
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0
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18
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April 6, 2026
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Feature request: Improve logging for Path Failed messages
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2
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27
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April 6, 2026
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Increased build size and loading time
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2
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36
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April 3, 2026
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ProceduralGraphMover throws exception on Start when no target is assigned [BUG?]
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5
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39
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April 2, 2026
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Aline URP Render Pass Warning Spam in 5.4.6 with Unity 6.3 URP Version 17.3.0
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11
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139
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March 31, 2026
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Best graph type for grid game with node + edge obstacles (runtime updates)
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8
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49
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March 31, 2026
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Couple questions!
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1
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27
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March 30, 2026
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Generating Jump Graph for navmesh
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12
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974
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March 30, 2026
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Converting AIPath to FollowerEntity Behavior Differences
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12
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67
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March 30, 2026
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Units getting pushed into unwalkable areas
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2
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35
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March 25, 2026
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How to use link in layer grid graph?
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1
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25
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March 23, 2026
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Terrain Layers Issues (Terrain alphamap texture must be in RGBA32 format)
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2
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20
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March 23, 2026
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Performance regression in FinalizeMovement / CharacterController.Move after upgrading Unity 6000.0.61f1 → 6000.0.70f1
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5
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53
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March 19, 2026
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Compiler Errors on MacOS Sequoia 15.7.4 - Can't find 'Ionic' or ''Clipper2Lib' in the Pathfinding namespace
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4
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29
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March 17, 2026
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Add Custom Local Avoidance To AIPath
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3
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51
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March 17, 2026
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It looks a little strange when using layer grid graph
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1
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25
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March 16, 2026
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Warning in Unity 6.3 LTS
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5
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73
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March 16, 2026
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[Bug Report] Error: Entity Query Desc Validation Exception
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2
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12
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March 13, 2026
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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6
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51
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March 12, 2026
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[Bug report] FollowerEntity properties throw an exception if the entity doesn't exist anymore
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2
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39
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March 12, 2026
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[Bug] Export graph function uses user's locale when writing vertex coordinates
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2
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20
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March 12, 2026
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ALINE won't draw in Awake()
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2
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52
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March 12, 2026
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Using IDrawGizmos without a MonoBehaviour (ScriptableObjects, statics)
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3
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30
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March 12, 2026
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Dimensions of color surface error
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5
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42
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March 12, 2026
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HexagonalTurnBased Example scene doesn't work properly
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3
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30
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March 11, 2026
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Tags and Navmesh Cuts
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7
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112
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March 11, 2026
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Tears in navmesh causing agents to get stuck
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1
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23
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March 11, 2026
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Find nodes within a distance (but without a grid)
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3
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141
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March 11, 2026
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Enemies spawn inside buildings & navmesh cut zones (only in build, not in editor)
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7
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52
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March 11, 2026
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