DestinationSetter not working on one object

  • A* version: [4.2.17]
  • Unity version: [6.59]

My object with aipath isnt moving towards the target. Other objects with aipath work fine though.

Nothing in my code touches the navigation components.

Im stumped.

This object being a prefab and all iterations, a single iteration of a prefab, or a single non-prefab object? Feel free to attach pics of your agent’s components if you think it will help.

single instance of a prefab

Try a few things for me if you can:

  1. Try to make him move and show me the AIPath component with the Debug Info collapsed

  2. Try to instance a second prefab of this unit, and see if that one works– to help isolate where the issue may be coming from more.