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A* version: 5.3.8
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Unity version: 6.1
I’m using a follower entity agent and sometimes, the resource gets stuck in a path. This doesn’t happen with all the resource and all the time. I use different resource with same follower entity settings but only some of them face this problem. I also speed up the time so this is not running in time scale = 1. If i move the agent manually in the editor, then this issue goes away. How do I solve this?
Yeah I’m having troubles recreating this on my end too. Does this unit have a collider? Any other differences between it and the others?