Random movment 2D
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1
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9
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March 30, 2025
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Performance issue on ConstantPath computation
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1
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16
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March 30, 2025
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How to turn off the internal rotation of an entity follower?
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6
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40
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March 28, 2025
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Error after upgrade to A* 5.3.3 and Unity6
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6
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32
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March 28, 2025
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Clean/Light installation?
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3
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19
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March 27, 2025
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Generated Error when increased the size
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3
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12
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March 27, 2025
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NavMesh scanned in Edit mode disappears when entering Play mode
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1
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8
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March 27, 2025
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ALine WireBox Algorithm
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2
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15
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March 26, 2025
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Apply NavmeshUpdates.ForceUpdate to ONE Graph Only
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1
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15
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March 26, 2025
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Search multiple closest nodes to start (and end)
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18
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46
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March 26, 2025
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Ignoring Specific Agents in Local Avoidance (FollowerEntity)
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5
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40
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March 25, 2025
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Weatherade incompatibility?
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16
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108
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March 25, 2025
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Using Recast graph feature on 3D physics but on XY plane in a 2d top-down shooter game
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5
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18
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March 24, 2025
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Rotate enemy dynamically between target or path?
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3
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15
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March 24, 2025
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Smooth off-mesh links traversal
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9
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29
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March 24, 2025
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Removing/Deleting a node from point graph at runtime?
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3
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1000
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August 20, 2022
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A* in 2D open world
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3
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329
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June 13, 2023
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FakePath dose not working in AIPath
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1
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15
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March 21, 2025
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LayeredGridGraph bug with too many nodes being updated
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8
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15
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March 21, 2025
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Custom connections in grid graph
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5
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24
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March 20, 2025
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Lightweight RVO, ECS and RVO obstacles no pathfinding graph
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1
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20
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March 20, 2025
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Upgrade Question - TileHandler.CreateTileTypesFromGraph
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3
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27
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March 20, 2025
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How to apply custom movement system to FollowerEntity?
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2
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18
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March 20, 2025
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[BUG] Navmesh cuts sometimes create multiple areas
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14
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245
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March 19, 2025
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Constant speed for Rotation?
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3
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207
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March 19, 2025
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AIDestinationSetter
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4
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44
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March 19, 2025
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Unnecessary rotations
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1
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13
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March 19, 2025
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Help updating recast graph with placed base part items
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3
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15
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March 19, 2025
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Filter Objects By Tag doesn't seem to work
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7
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55
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March 18, 2025
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[ECS] Follower entity rotation on XY plane
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5
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52
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March 18, 2025
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