How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
|
|
5
|
113
|
March 9, 2024
|
Remove NavmeshPrefab OnDestroy
|
|
2
|
101
|
March 8, 2024
|
Replicating 'moving' nodeLink in Beta
|
|
1
|
52
|
March 7, 2024
|
Help understanding recast updates when placing prefabs at runtime
|
|
3
|
71
|
March 7, 2024
|
Current state and plans for ECS integration?
|
|
22
|
443
|
March 6, 2024
|
Make agent evade certain area (AoE)
|
|
1
|
59
|
March 4, 2024
|
Local avoidance in Follower Entity not work yet?
|
|
2
|
49
|
March 1, 2024
|
Navmesh Generation Performance?
|
|
2
|
70
|
March 1, 2024
|
EndLayoutGroup: BeginLayoutGroup must be called first
|
|
7
|
3945
|
February 27, 2024
|
Infinite modifiable world, multiplayer, multiple graphs
|
|
2
|
99
|
February 25, 2024
|
Stuttery In slopes or stairs
|
|
1
|
54
|
February 22, 2024
|
RichAI with joystick
|
|
1
|
66
|
February 22, 2024
|
Threading and Handling PathRequests in ECS Jobs
|
|
4
|
77
|
February 22, 2024
|
Can I save, load, stitch recast mesh each for large openworld game?
|
|
3
|
65
|
February 20, 2024
|
Mark layer as just cutout
|
|
3
|
157
|
February 15, 2024
|
Not working cached graphs when switching project from Android to iOS
|
|
1
|
72
|
February 12, 2024
|
Path Variations
|
|
0
|
60
|
February 6, 2024
|
Doubt About RecastMeshObj and scene unloading
|
|
2
|
90
|
February 3, 2024
|
Falling through navmesh
|
|
1
|
57
|
January 31, 2024
|
Navmesh Links per Agent
|
|
4
|
54
|
January 24, 2024
|
Pairing nav links to chosen graphs
|
|
3
|
216
|
January 24, 2024
|
Demonstration of Procedural Terrain modifying runtime Recast Graph Tiles
|
|
5
|
180
|
January 21, 2024
|
Getting A.I. to target closest Player
|
|
3
|
155
|
January 16, 2024
|
Recast graph wont create pathing through Unity terrain hole
|
|
7
|
73
|
January 10, 2024
|
ProceduralGraphMover
|
|
6
|
91
|
January 10, 2024
|
Bug with serialization & caching
|
|
5
|
69
|
January 4, 2024
|
Pathfinding suddenly breaks down at a random moment
|
|
9
|
137
|
January 4, 2024
|
An issue with navmesh saving and loading
|
|
4
|
93
|
December 20, 2023
|
Potential bug in RichPath.Initialize()
|
|
1
|
66
|
December 20, 2023
|
How to replace Unity naveMeshAgent.Move()
|
|
4
|
184
|
December 20, 2023
|