UpdateGraph (DynamicGridObstacle, RecastTileUpdate etc) overwrite GraphUpdateScene
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1
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146
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August 9, 2023
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Can I create a graph on walls or roofs?
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1
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117
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August 9, 2023
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Splitting Recast Node
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1
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159
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August 9, 2023
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Navmesh Add/Recast/Nodelink3 trouble
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2
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202
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August 9, 2023
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Possible to render one or more navmeshes at runtime?
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1
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157
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August 6, 2023
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How to tell when local avoidance stopped but not end of path?
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2
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201
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August 5, 2023
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Getting a null-ref popping deep within Astar
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5
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187
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July 27, 2023
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Agents randomly stop in middle of path in Dedicated Server platform
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1
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137
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July 16, 2023
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Pathfinding works in editor, not in standalone build
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2
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171
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July 10, 2023
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Precision position and recast graphs
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2
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163
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June 27, 2023
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Recast Graph Generation Errors
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1
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129
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June 26, 2023
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Shortest path on recast graph
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3
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173
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June 25, 2023
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PointOnNavmesh returns null when exactly on an edge in Recast graph
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1
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126
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June 21, 2023
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Movement in islands/ocean scenario?
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0
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188
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June 8, 2023
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MultiTargetPath & Surround Target Advice Needed
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0
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187
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June 3, 2023
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Pathfinding destination is on closest connection instead of closest on graph?
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2
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115
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May 25, 2023
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Recast graph bounds
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7
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187
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May 23, 2023
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AutoGenerated PointGraph for NodeLinks not cleared previous generated data
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0
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166
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May 15, 2023
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Why recast graph is baking inside solid colliders?
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4
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213
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May 12, 2023
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Dash mechanic with RichAI
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1
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158
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May 10, 2023
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[Bug Reports] Recastg Graph
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7
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225
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May 9, 2023
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Get RecastGraph Linecast Edge Normal
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3
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144
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May 2, 2023
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Large memory usage for small graph
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2
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195
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May 1, 2023
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Min Region Size not working
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1
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208
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April 30, 2023
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Graph does not work in build
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1
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147
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April 30, 2023
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How to cut/skip off mesh links? (Flying agent)
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1
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132
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March 28, 2023
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How to handle static objects with runtime graph updates?
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1
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169
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March 24, 2023
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RichAI validation goes off if path isn't assigned
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2
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189
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March 23, 2023
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Agents do not move when instantiated
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2
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163
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March 23, 2023
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Recast graph generated under the terrain
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9
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238
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March 19, 2023
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