Hello, we’ve been using the project in our game with much success (Pro version of course). We’re currently trying to add modding functionalities to our game.
We run into an issue where the graph scan does not seem to work in build. It works OK for other maps where it’s loaded from cache, and scanning commands work in Editor, but in build they do not with no apparent errors.
I’m including a video that describes and shows the problem. This is a massive blocker for us and I’ve spent a long time trying to figure it out - I don’t know what other debug options I could use to find some pointers on the issue. Any ideas are appreciated, I really don’t want to drop the modding functionality but I don’t know what else I can do here
Video showing the problem:
Only relevant logs:
Creating a TileHandler for a graph with no tiles. Please scan the graph before creating a TileHandler
Creating a TileHandler for a graph with no tiles. Please scan the graph before creating a TileHandler
Scan ground...Main Ground
Scanning - Process took 81 ms to complete
Scan burrow ground...
Scanning - Process took 44 ms to complete
Scan fly...
Scanning - Process took 112 ms to complete
We’re using 4.3.66