Why recast graph is baking inside solid colliders?

Hello. I Try baking a recast graph. But it bakes inside collider obstacles. Ground box and capsule obstacle both on one layer, that using for baking. How to avoid baking inside colliders?


In the beta version, convex colliders will be treated as solid. You can download the beta here: A* Pathfinding Project

I already have 4.3.51 version. it’s not enough need higher version? It’s max version that i can use now without updating unity version. Can i fix this problem in code? Maybe you can show the place?)


I’m not quite sure, but the version you want is probably at least 4.3.62.

It’s not trivial to patch the code. The changes are quite large.

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Thank you for quick answers. It’s very helpful.