The agents that get instantiated through script do have a set path to move along, but seem to completely ignore it and just stand still.
Also adding several agents manually, has some of them having the same issue. Only half of them seem to move. Any idea why it could be the case?
Hi
Do you get any error messages? Are you sure their destination is set correctly?
It could be that the agents are not receiving the correct instructions or that their movement is blocked by something. Additionally, the agents could be stuck in a loop of some kind, causing them to stay in the same spot. It could also be due to an issue with the scripting or an issue with the game environment. It is best to check the code and debug any issues that may be present. It may also be helpful to check the game environment to see if there are any objects or obstacles that are causing the agents to get stuck.
Hey, apologies for late reply! It seems that it was somehow setting the speed to 0 on the instantiation. I suppose it was my fault of order of functions.