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Making nodes unwalkable with tilemap
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8
|
42
|
January 21, 2025
|
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Checking Path Validity on Specific Grid Graphs with Tags and Penalties
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|
6
|
42
|
January 21, 2025
|
|
Memory allocation with few entities and all quiet
|
|
2
|
44
|
January 21, 2025
|
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AIPath.reachedDestination remains false
|
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3
|
69
|
January 7, 2025
|
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Checking if path possible using one way NodeLink2
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2
|
34
|
January 7, 2025
|
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Grid Graph corner inconsistency with pathing
|
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3
|
18
|
January 2, 2025
|
|
Best Practice: Obstacle Layer?
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2
|
56
|
January 1, 2025
|
|
Too much memory uses
|
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4
|
45
|
December 24, 2024
|
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How to make path stick to the ground?
|
|
2
|
29
|
December 23, 2024
|
|
Update Grid Graph Rules Texture at runtime
|
|
19
|
67
|
December 12, 2024
|
|
New Error : This part should never be reached
|
|
2
|
23
|
December 10, 2024
|
|
Path with complex conditions for 2D game
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|
1
|
14
|
December 10, 2024
|
|
GridGraph walkable vs tags
|
|
3
|
38
|
December 10, 2024
|
|
Grid graph pathfinding to all points in range
|
|
5
|
27
|
December 9, 2024
|
|
Grid Graph Relocation Error (Regression from Update)
|
|
1
|
11
|
December 7, 2024
|
|
Bug: Editor locks up entirely on occasion
|
|
2
|
13
|
December 5, 2024
|
|
Obstackles with non-phisycs-based grid graphs
|
|
4
|
21
|
December 4, 2024
|
|
Follower Entity - Stop path smoothing / move to center of node?
|
|
2
|
48
|
December 2, 2024
|
|
IndexOutOfRangeException
|
|
19
|
277
|
November 26, 2024
|
|
Preferred approach for custom grid graph
|
|
9
|
180
|
November 22, 2024
|
|
Seeker returning paths that don't end on a node
|
|
5
|
19
|
November 21, 2024
|
|
FollowerEntity NotImplementedException
|
|
5
|
37
|
November 15, 2024
|
|
Navigating between grid graphs
|
|
3
|
48
|
November 15, 2024
|
|
Create graph via editor script and save gameobject as prefab
|
|
2
|
13
|
November 7, 2024
|
|
Memory Leak when using AStar
|
|
5
|
124
|
November 7, 2024
|
|
2D Dungeon Generation with pathfinding
|
|
6
|
55
|
November 6, 2024
|
|
Limiting Final Destination to Grid
|
|
7
|
35
|
October 31, 2024
|
|
Best Practice For Detecting Walls
|
|
4
|
53
|
October 21, 2024
|
|
How can I improve my A* pathfinding function to consider tags and penalties
|
|
3
|
61
|
October 21, 2024
|
|
How to prevents changing the seeker's path?
|
|
1
|
57
|
October 14, 2024
|