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Migrating from AIPath to FollowerEntity gives wrong movement
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17
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244
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May 10, 2025
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Hex Coordinate System
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3
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106
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May 7, 2025
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Agent stuck to edge of graph
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10
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79
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April 28, 2025
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Grid-Based Movement with FollowerEntity
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1
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60
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April 25, 2025
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2D Set Tag Problem
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2
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37
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April 23, 2025
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I need optimize this GC allocation
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10
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132
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April 17, 2025
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How to check if there is a path for a specific agent on a specific graph
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11
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111
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April 14, 2025
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Units stuck walk in circles
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1
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29
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April 7, 2025
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Performance issue on ConstantPath computation
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1
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54
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March 30, 2025
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Smooth off-mesh links traversal
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9
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142
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March 24, 2025
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FakePath dose not working in AIPath
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1
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37
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March 21, 2025
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Custom connections in grid graph
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5
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44
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March 20, 2025
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[ECS] Follower entity rotation on XY plane
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5
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96
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March 18, 2025
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What would be the best way to add new type of height check to a grid graph?
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8
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97
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March 7, 2025
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GridStringPulling reports infinite loop if path contains node links
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2
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37
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February 26, 2025
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Getting stuck on corners stairs Layered Grid Graph
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4
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40
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February 26, 2025
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Floating Point Precision leads to different navmeshes for different users
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5
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78
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February 26, 2025
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Agent ignores penalty by going diagonally
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17
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776
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February 11, 2024
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Calling RemoveGraph while graph is being scanned
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3
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38
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February 18, 2025
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Pathfinding walking through nodes belongs to not connected area
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5
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87
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February 12, 2025
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Penalty on Roads
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10
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184
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February 4, 2025
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Grid not showing in scene
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3
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96
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January 28, 2025
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Equivalent to ErodeWalkableArea() in 5.X.X
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4
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58
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January 27, 2025
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Making nodes unwalkable with tilemap
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8
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110
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January 21, 2025
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Checking Path Validity on Specific Grid Graphs with Tags and Penalties
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6
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100
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January 21, 2025
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Memory allocation with few entities and all quiet
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2
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51
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January 21, 2025
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AIPath.reachedDestination remains false
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3
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94
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January 7, 2025
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Checking if path possible using one way NodeLink2
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2
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59
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January 7, 2025
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Grid Graph corner inconsistency with pathing
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3
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45
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January 2, 2025
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Best Practice: Obstacle Layer?
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2
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73
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January 1, 2025
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