- A* version: 5.3.4
- Unity version: 6000.0.40f1
How can I effectively force the movement driven by FollowerEntity and its associated systems (AIMoveSystem in particular) to adhere strictly to the grid, moving cell-by-cell (ideally cardinally) and snapping precisely to cell centers, while still benefiting from the underlying pathfinding and optional RVO?
Is there a way to:
-
Configure FollowerEntity or its underlying systems (MovementSettings, PIDMovement) to eliminate the smoothing/interpolation that causes diagonal movement between grid points?
-
More effectively override or constrain the output of AIMoveSystem without causing visual jitter?
-
Access intermediate path points (not just the nextCorner from MovementState) within a system to manually step through grid cells along the A* path? (The PathTracer in ManagedState seems complex to use safely from systems).
I understand FollowerEntity isn’t primarily designed for this, but since it’s the main ECS pathfinding component for A* Pro, I’m hoping there’s a workable solution or configuration I’m missing. Any insights or alternative approaches would be greatly appreciated!
Thanks!