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Too much memory uses
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4
|
92
|
December 24, 2024
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How to make path stick to the ground?
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2
|
63
|
December 23, 2024
|
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Update Grid Graph Rules Texture at runtime
|
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19
|
107
|
December 12, 2024
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New Error : This part should never be reached
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2
|
39
|
December 10, 2024
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Path with complex conditions for 2D game
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1
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41
|
December 10, 2024
|
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GridGraph walkable vs tags
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3
|
78
|
December 10, 2024
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Grid graph pathfinding to all points in range
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5
|
57
|
December 9, 2024
|
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Grid Graph Relocation Error (Regression from Update)
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1
|
33
|
December 7, 2024
|
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Bug: Editor locks up entirely on occasion
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2
|
43
|
December 5, 2024
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Obstackles with non-phisycs-based grid graphs
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4
|
70
|
December 4, 2024
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Follower Entity - Stop path smoothing / move to center of node?
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2
|
80
|
December 2, 2024
|
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IndexOutOfRangeException
|
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19
|
386
|
November 26, 2024
|
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Preferred approach for custom grid graph
|
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9
|
244
|
November 22, 2024
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Seeker returning paths that don't end on a node
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5
|
68
|
November 21, 2024
|
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FollowerEntity NotImplementedException
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5
|
86
|
November 15, 2024
|
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Navigating between grid graphs
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3
|
81
|
November 15, 2024
|
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Create graph via editor script and save gameobject as prefab
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2
|
41
|
November 7, 2024
|
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Memory Leak when using AStar
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|
5
|
164
|
November 7, 2024
|
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2D Dungeon Generation with pathfinding
|
|
6
|
95
|
November 6, 2024
|
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Limiting Final Destination to Grid
|
|
7
|
87
|
October 31, 2024
|
|
Best Practice For Detecting Walls
|
|
4
|
109
|
October 21, 2024
|
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How can I improve my A* pathfinding function to consider tags and penalties
|
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3
|
84
|
October 21, 2024
|
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How to prevents changing the seeker's path?
|
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1
|
73
|
October 14, 2024
|
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How to determine if there are any pending graph updates?
|
|
2
|
81
|
October 14, 2024
|
|
AstarPath Grid breaks normal movement of player
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|
3
|
110
|
October 6, 2024
|
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Funnel and radius modifier on grid graph causes agent on unwalkable nodes
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1
|
94
|
October 4, 2024
|
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Destructible Enviroment with Local Avoidance
|
|
8
|
171
|
September 25, 2024
|
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Can I disable modifiers from cutting across disabled (diagonal) connections
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2
|
70
|
September 25, 2024
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Node orientation/normal
|
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3
|
106
|
September 19, 2024
|
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Nearest walkable position
|
|
3
|
101
|
September 18, 2024
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