Is there any callback function for AIPath when it enter a new gridNode
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4
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111
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August 25, 2023
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AIPath is stuck at a unwalkable node
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3
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127
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August 25, 2023
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GG / AILerp slow down agent based on penalty
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1
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144
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August 25, 2023
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Need Some Help About Quick Path Find
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2
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88
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August 23, 2023
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How to show different color for different penalty gridnode
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3
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103
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August 22, 2023
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Grid density recommendation
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2
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141
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August 19, 2023
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How to get the six neighbor nodes in hexagonal map
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3
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143
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August 19, 2023
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Can I put the GridNode into the HashSet
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2
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91
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August 19, 2023
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Produceral grid mover bug
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1
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117
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August 17, 2023
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GridGraph RayCastModifier with teleport
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1
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96
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August 17, 2023
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UpdateGraphs not being called at all?
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7
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125
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August 10, 2023
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Random and path dependent traversal cost for each node (Grid Graph)
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5
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208
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August 9, 2023
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Animation link with grid graphs
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1
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127
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August 9, 2023
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How to ad penalty to directions
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1
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132
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August 9, 2023
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How to prevent this issue? (agent paths to target through diagonal nodes
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1
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151
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August 9, 2023
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Pathfinding for 2d platformer
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1
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187
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August 9, 2023
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UpdateGraphs Async?
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3
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606
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August 6, 2023
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Agent can't get out of initial GridGraph position, even GridGraph is updated with ProceduralGridMover
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2
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171
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July 16, 2023
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Custom pathing calculation involving multiple accumulated limiting factors
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0
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125
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June 28, 2023
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Pathfinding only works with prioritize graphs checked
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6
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139
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June 27, 2023
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Changing AIPath component to have less of an impact on rigidbody2D velocity
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1
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113
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June 22, 2023
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Using GridGraph in 2.5D
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1
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139
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June 14, 2023
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2D grid offset on the y axis
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6
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116
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June 13, 2023
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Agent not getting past corners!
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23
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213
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June 12, 2023
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Prevent AI from ascending on Y-axis?
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1
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123
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June 6, 2023
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SingleNodeBlocker detailed example of use
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0
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130
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June 4, 2023
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Procedural Grid Mover not working with RVO Controller
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0
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166
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June 4, 2023
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2D Tilemap Collider - Not Working
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1
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419
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June 4, 2023
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Procedural grid graph produce "block node"
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1
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102
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June 4, 2023
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Layered Graph vs Grid Graph Inconsistencies with Walkable Nodes
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0
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144
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May 23, 2023
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