Checking if path possible using one way NodeLink2
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2
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24
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January 7, 2025
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Grid Graph corner inconsistency with pathing
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3
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13
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January 2, 2025
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Best Practice: Obstacle Layer?
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2
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28
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January 1, 2025
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Too much memory uses
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4
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31
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December 24, 2024
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How to make path stick to the ground?
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2
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22
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December 23, 2024
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Update Grid Graph Rules Texture at runtime
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19
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56
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December 12, 2024
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New Error : This part should never be reached
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2
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17
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December 10, 2024
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Path with complex conditions for 2D game
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1
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8
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December 10, 2024
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GridGraph walkable vs tags
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3
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27
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December 10, 2024
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Grid graph pathfinding to all points in range
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5
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23
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December 9, 2024
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Grid Graph Relocation Error (Regression from Update)
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1
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10
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December 7, 2024
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Bug: Editor locks up entirely on occasion
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2
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12
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December 5, 2024
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Obstackles with non-phisycs-based grid graphs
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4
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17
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December 4, 2024
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Follower Entity - Stop path smoothing / move to center of node?
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2
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28
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December 2, 2024
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IndexOutOfRangeException
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19
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229
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November 26, 2024
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Preferred approach for custom grid graph
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9
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176
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November 22, 2024
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Seeker returning paths that don't end on a node
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5
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16
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November 21, 2024
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FollowerEntity NotImplementedException
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5
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36
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November 15, 2024
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Navigating between grid graphs
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3
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41
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November 15, 2024
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Create graph via editor script and save gameobject as prefab
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2
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9
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November 7, 2024
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Memory Leak when using AStar
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5
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100
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November 7, 2024
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2D Dungeon Generation with pathfinding
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6
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46
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November 6, 2024
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Limiting Final Destination to Grid
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7
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29
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October 31, 2024
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Best Practice For Detecting Walls
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4
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41
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October 21, 2024
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How can I improve my A* pathfinding function to consider tags and penalties
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3
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46
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October 21, 2024
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How to prevents changing the seeker's path?
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1
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56
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October 14, 2024
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How to determine if there are any pending graph updates?
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2
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45
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October 14, 2024
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AstarPath Grid breaks normal movement of player
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3
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76
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October 6, 2024
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Funnel and radius modifier on grid graph causes agent on unwalkable nodes
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1
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59
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October 4, 2024
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Destructible Enviroment with Local Avoidance
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8
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99
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September 25, 2024
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