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Inverted masks for recast graph
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4
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60
|
September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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19
|
September 17, 2025
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"Diagonal Connections not Supported"
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4
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26
|
September 17, 2025
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A specific prefab is not being considered by Astarpath
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5
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19
|
September 16, 2025
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Prevent overlap with FollowerEntity and CharacterController
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7
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38
|
September 16, 2025
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GetPointsAroundPoint not accepting AstarPath.active.graphs[0] as graph argument
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4
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13
|
September 13, 2025
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GUO causes Index Out Of Range Exception
|
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11
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48
|
September 6, 2025
|
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AIPath Agent not navigating in build (v5.3.8)
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7
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25
|
September 5, 2025
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Follower Entities get to close to edges on Navmesh Graph
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1
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16
|
September 5, 2025
|
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Errors during Scan in Unity 6.2 when using new Generate Mesh LODs
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6
|
58
|
September 5, 2025
|
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Making an agent prefer moving on the edges of navmesh
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3
|
17
|
September 4, 2025
|
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Full ECS Integration Plans?
|
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8
|
141
|
September 4, 2025
|
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Recast RVO obstacles
|
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1
|
16
|
September 4, 2025
|
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Is there a performance difference between 2d and 3d pathfinding& local avoidance?
|
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3
|
13
|
September 4, 2025
|
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FollowerEntity on a terrain with inclination clips into it
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4
|
25
|
August 29, 2025
|
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Issue caching graph calculation and using NavMesh Cut
|
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10
|
61
|
August 28, 2025
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Get Graph Nodes within a box area
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2
|
81
|
August 28, 2025
|
|
FollowerEntity creating paths through a spherical world
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6
|
13
|
August 26, 2025
|
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Does the recent version of pathfining plugin work in Unity webgl?
|
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1
|
15
|
August 26, 2025
|
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AIPath returns a different velocity when canMove is false
|
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2
|
22
|
August 26, 2025
|
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BuildPolyMeshDetail
|
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3
|
18
|
August 26, 2025
|
|
Error when generating the graphs
|
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5
|
48
|
August 26, 2025
|
|
Large amount of graph node array and list
|
|
3
|
19
|
August 25, 2025
|
|
NavmeshCut with the isDual option enabled sometimes produces unexpected results
|
|
1
|
20
|
August 21, 2025
|
|
Smooth (arcing) movement on z axis in 2.5d game
|
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6
|
29
|
August 21, 2025
|
|
Glitchy pathfinding with recast graph
|
|
8
|
43
|
August 20, 2025
|
|
Destroyed nodes still found by GetNearest()
|
|
5
|
26
|
August 19, 2025
|
|
Create a PointGraph and Node from Editor script and then failed to compute path (from editor script too)
|
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4
|
21
|
August 18, 2025
|
|
Weird behaviour of Follower Entity when moving to destination above head
|
|
3
|
28
|
August 18, 2025
|
|
aIPath.remainingDistance <= aIPath.endReachedDistance remains true when I change destination in quick succession
|
|
9
|
29
|
August 18, 2025
|