RVO with a constantly moving target point
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2
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17
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April 9, 2025
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Properly detecting Link2 in ABPath with Seeker
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3
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7
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April 9, 2025
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Seeker destination wrongly ignoring non-traversable tag
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5
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31
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April 9, 2025
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NavmeshCut with entities
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1
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17
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April 9, 2025
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PDF Documentation empty
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1
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7
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April 8, 2025
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Units stuck walk in circles
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1
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15
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April 7, 2025
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FollowerEntity ignores penalties in the RecastGraph
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8
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268
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April 7, 2025
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IndexOutOfRangeException when moving object with NavMeshCut component
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1
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15
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April 6, 2025
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Paths of ConstantPath
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1
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13
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April 4, 2025
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FollowerEntity.RemainingDistance Provides Very Incorrect Values
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2
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31
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April 4, 2025
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UpdatePhysics for graph update affects surface of graph on different height
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3
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6
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April 1, 2025
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Navmesh Cut inverted when not using radius expansion (boundary condition)
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2
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21
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March 31, 2025
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Performance issue on ConstantPath computation
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1
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15
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March 30, 2025
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How to turn off the internal rotation of an entity follower?
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6
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39
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March 28, 2025
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Error after upgrade to A* 5.3.3 and Unity6
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6
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32
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March 28, 2025
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Generated Error when increased the size
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3
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12
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March 27, 2025
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NavMesh scanned in Edit mode disappears when entering Play mode
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1
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8
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March 27, 2025
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Apply NavmeshUpdates.ForceUpdate to ONE Graph Only
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1
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15
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March 26, 2025
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Search multiple closest nodes to start (and end)
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18
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46
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March 26, 2025
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Ignoring Specific Agents in Local Avoidance (FollowerEntity)
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5
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39
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March 25, 2025
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Weatherade incompatibility?
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16
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108
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March 25, 2025
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Using Recast graph feature on 3D physics but on XY plane in a 2d top-down shooter game
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5
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18
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March 24, 2025
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Rotate enemy dynamically between target or path?
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3
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15
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March 24, 2025
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Smooth off-mesh links traversal
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9
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28
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March 24, 2025
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A* in 2D open world
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3
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329
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June 13, 2023
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FakePath dose not working in AIPath
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1
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15
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March 21, 2025
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Custom connections in grid graph
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5
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24
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March 20, 2025
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Lightweight RVO, ECS and RVO obstacles no pathfinding graph
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1
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19
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March 20, 2025
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Upgrade Question - TileHandler.CreateTileTypesFromGraph
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3
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27
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March 20, 2025
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How to apply custom movement system to FollowerEntity?
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2
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17
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March 20, 2025
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