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Check this method for correctness
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1
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14
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November 17, 2025
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Smooth Pathing for a single character
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1
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27
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November 17, 2025
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The meaning of HasAnyGridConnections and Area
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3
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28
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November 17, 2025
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ProceduralGraphMover teleport FollowerEntity after update to 5.4.4
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4
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36
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November 15, 2025
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RuntimeError: IndexOutOfRangeException - A* 5.4.4 - When restarting multiple matches
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6
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62
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November 14, 2025
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GC when updating graph for doors with off-mesh links
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3
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39
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November 12, 2025
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Integrating A* in a turn based game various questions
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7
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71
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November 10, 2025
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How to avoid return behavior of entity?
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3
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36
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November 9, 2025
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Best components/graph/avoidance for 2D 'castle crashers' style game
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1
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28
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November 9, 2025
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Tags and Navmesh Cuts
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4
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54
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November 6, 2025
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Movement is slower in worst machines
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5
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70
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November 6, 2025
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Cheaper node link ignored in favor of penalized path mesh
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4
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41
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November 1, 2025
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Since latest update Scan Navmesh graph isn't connecting to vertical triangles
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16
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103
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October 30, 2025
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How to get normal of a node?
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2
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19
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October 30, 2025
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Rvo - custom movement script - how to update SetObstacleQuery
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6
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32
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October 28, 2025
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IndexOutOfRangeException - Pathfinding.ECS.ManagedState.PopNextLinkFromPath ()
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2
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21
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October 27, 2025
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Path Data in ECS?
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2
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42
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October 27, 2025
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Navigation bakes inside colliders/meshes
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2
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24
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October 25, 2025
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Regression problem after updating A* to version 5.4.4
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3
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57
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October 24, 2025
|
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Using gravity with YAxisForward
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3
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37
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October 24, 2025
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Navmesh Clamp Component does not clamp manually Moved agent to sloped Recast Graph
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1
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13
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October 22, 2025
|
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There is no NavmeshClamp component
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2
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24
|
October 21, 2025
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Exclude parent and all children from recast graph?
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2
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21
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October 21, 2025
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Big difference in rescan graph betwee recast graph and unity navmesh graph
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6
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20
|
October 21, 2025
|
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Recast Graphs Limit?
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9
|
150
|
October 21, 2025
|
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Rvo - what is flowFollowingStrength
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1
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31
|
October 20, 2025
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ITraversalProvider not working in 5.4.4
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2
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22
|
October 20, 2025
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JobTempAlloc issue with ScanAsync method
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5
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37
|
October 17, 2025
|
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FollowerEntity reaching end of path but reachedEndOfPath doesn't get set unless inspector is open
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12
|
104
|
October 16, 2025
|
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Find path on grid limited by distance
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3
|
47
|
October 16, 2025
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