@aron_granberg
Even changing the type of pathfinder didn’t solve the problem, In my game I often change the agent’s movement speed, can this affect it?
Exception: Axis-aligned connection not found
Pathfinding.PathTracer.RemoveGridPathDiagonals (Pathfinding.Funnel+PathPart[] parts, System.Int32 partIndex, Pathfinding.Collections.CircularBuffer`1[Pathfinding.GraphNode]& path, Pathfinding.Collections.CircularBuffer`1[System.Int32]& pathNodeHashes, Pathfinding.NNConstraint nnConstraint, Pathfinding.ITraversalProvider traversalProvider, Pathfinding.Path pathObject) (at ./Packages/com.arongranberg.astar/Utilities/PathTracer.cs:1909)
Pathfinding.PathTracer.SetPath (System.Collections.Generic.List`1[T] parts, System.Collections.Generic.List`1[T] nodes, UnityEngine.Vector3 unclampedStartPoint, UnityEngine.Vector3 unclampedEndPoint, Pathfinding.Util.NativeMovementPlane movementPlane, Pathfinding.PathRequestSettings pathfindingSettings, Pathfinding.Path path) (at ./Packages/com.arongranberg.astar/Utilities/PathTracer.cs:1980)
Pathfinding.PathTracer.SetPath (Pathfinding.ABPath path, Pathfinding.Util.NativeMovementPlane movementPlane) (at ./Packages/com.arongranberg.astar/Utilities/PathTracer.cs:1948)
Pathfinding.ECS.ManagedState.SetPath (Pathfinding.Path path, Pathfinding.ECS.ManagedState state, Pathfinding.ECS.AgentMovementPlane& movementPlane, Pathfinding.ECS.DestinationPoint& destination) (at ./Packages/com.arongranberg.astar/Core/ECS/Components/ManagedState.cs:122)
UnityEngine.Debug:LogException(Exception)
Pathfinding.ECS.ManagedState:SetPath(Path, ManagedState, AgentMovementPlane&, DestinationPoint&) (at ./Packages/com.arongranberg.astar/Core/ECS/Components/ManagedState.cs:132)
Pathfinding.ECS.JobRepairPath:Execute(LocalTransform&, MovementState&, AgentCylinderShape&, AgentMovementPlane&, AutoRepathPolicy&, DestinationPoint&, EnabledRefRW`1, ManagedState, MovementSettings&, NativeList`1, NativeArray`1&, Allocator, Boolean) (at ./Packages/com.arongranberg.astar/Core/ECS/Jobs/JobRepairPath.cs:158)
Pathfinding.ECS.JobRepairPath:Execute(ArchetypeChunk&, Int32, Boolean, v128&) (at ./Packages/com.arongranberg.astar/Core/ECS/Jobs/JobRepairPath.cs:127)
Pathfinding.ECS.JobRepairPath:Unity.Entities.IJobChunk.Execute(ArchetypeChunk&, Int32, Boolean, v128&)
Unity.Entities.JobChunkProducer`1:ExecuteInternal(JobChunkWrapper`1&, IntPtr, JobRanges&, Int32) (at ./Library/PackageCache/com.unity.entities/Unity.Entities/IJobChunk.cs:420)
Unity.Entities.JobChunkProducer`1:Execute(JobChunkWrapper`1&, IntPtr, IntPtr, JobRanges&, Int32) (at ./Library/PackageCache/com.unity.entities/Unity.Entities/IJobChunk.cs:363)