[BUG] Navmesh cuts sometimes create multiple areas
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14
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245
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March 19, 2025
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Constant speed for Rotation?
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3
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207
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March 19, 2025
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Unnecessary rotations
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1
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13
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March 19, 2025
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Help updating recast graph with placed base part items
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3
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15
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March 19, 2025
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Filter Objects By Tag doesn't seem to work
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7
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55
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March 18, 2025
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[ECS] Follower entity rotation on XY plane
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5
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52
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March 18, 2025
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TriangleMeshNode.GetVertex returns incorrect value
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1
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9
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March 18, 2025
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A* Project NavmeshCut + Agents Navigation plugin - InvalidOperationException: Couldn't find a portal
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5
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35
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March 13, 2025
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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7
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248
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March 13, 2025
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Making an AI stop and wait until continuing traversing its path based on information from upcoming nodes
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5
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18
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March 11, 2025
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What's a good way to create and save additional information during path search?
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2
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11
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March 10, 2025
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Agent velocity isn't update stable with FollowerEntity
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19
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87
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March 10, 2025
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Local Avoidance behaves differently on device (Quest 3) versus in Unity Editor
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5
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33
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March 10, 2025
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Luna Unity Playworks Compatibility
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10
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45
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March 10, 2025
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Recurring but random corruption of a SerializedNavmesh
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13
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35
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March 7, 2025
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What would be the best way to add new type of height check to a grid graph?
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8
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24
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March 7, 2025
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Beta - WebGL throws errors about not being able to tick pathfinding
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14
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354
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March 6, 2025
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Scanning and caching graphs during build with PostProcessSceneAttribute
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3
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8
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March 6, 2025
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Disable encoded "dataString"
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1
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10
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March 5, 2025
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Persistent Memory Leak with A* Pathfinding Pro Using Recast/Graph System in Unity VR Game
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3
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59
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March 5, 2025
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NavmeshPrefabs that use the same horizontal space overwrite each other?
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4
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14
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March 4, 2025
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GridStringPulling reports infinite loop if path contains node links
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2
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16
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February 26, 2025
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Changing "states" for my agents
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1
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15
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March 4, 2025
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InvalidOperationException: Structural changes are not allowed while iterating over entities. Please use EntityCommandBuffer instead
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2
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35
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February 27, 2025
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Getting stuck on corners stairs Layered Grid Graph
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4
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17
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February 26, 2025
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Floating Point Precision leads to different navmeshes for different users
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5
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27
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February 26, 2025
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Updating navmesh connection cost at runtime
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3
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13
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February 26, 2025
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Inconsistent Linecast behaviour on Recast graph
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13
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75
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February 25, 2025
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Best Approach for Procedurally Generated Tiled Terrain
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10
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60
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February 25, 2025
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"Slow motion" (delta time manipulation) with `FollowerEntity`
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3
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9
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February 21, 2025
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