- A* version: 5.1.2 pro
- Unity version: 6000.1.0f1
Hi.
I’m making a simple 2D platformer.
When I lock the enemy’s rotation around the Z axis in Rigidbody2D and disable all rotations in “Follower Entity (2D/3D)”, it still rotates around the Z axis when it moves towards my character. How can I fix this?