To freeze rotation

  • A* version: 5.1.2 pro
  • Unity version: 6000.1.0f1

Hi.

I’m making a simple 2D platformer.

When I lock the enemy’s rotation around the Z axis in Rigidbody2D and disable all rotations in “Follower Entity (2D/3D)”, it still rotates around the Z axis when it moves towards my character. How can I fix this?

Check out the updateRotation/Rotation Sync property. This should decouple the rotation.

If it’s still happening with that changed though, send a screenshot of your agent’s settings please :slight_smile: