Null reference in FollowerEntity when calling GetRemainingPath (5.0.6)
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1
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49
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April 8, 2024
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Initial Navmesh Cut is really slow
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2
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64
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April 7, 2024
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The Custom Graph Generator lost connections on version 5.06
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1
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38
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April 5, 2024
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UPM used in development team and build servers
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1
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23
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April 5, 2024
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Tiles & connections
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10
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43
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April 4, 2024
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Pathfinding crashing editor & player on 2023.2
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7
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134
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April 4, 2024
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Connecting recast graphs at runtime
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3
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44
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April 4, 2024
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Point Graph Issues
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1
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34
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April 4, 2024
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How to use A* for animals walking on a procedural generated mesh?
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0
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40
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April 3, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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42
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April 3, 2024
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How to use StartMultiTargetPath with multiple starts to same end
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4
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26
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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38
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April 3, 2024
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Navigation on Walls - Any tips or resources?
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11
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1395
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April 2, 2024
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Recast graph has strange bake/connections
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1
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43
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April 2, 2024
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Agent not reconnecting with Navmesh?
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16
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136
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April 2, 2024
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Lining up isometric 2d grid with tile map
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8
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1072
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April 1, 2024
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How about performance?
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4
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52
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April 1, 2024
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MultiTargetPath changelog
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3
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68
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April 1, 2024
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Package issues after update 4.3.51 -> 4.3.66, and some questions
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1
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38
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March 30, 2024
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Pushing Isssue follower entity
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17
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80
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March 29, 2024
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Gaps in the Recast Graph
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2
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52
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March 27, 2024
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Correct way to stop path finding thread?
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43
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2907
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March 29, 2024
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Bug with MultitargetPath around the GridGraph origin
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3
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49
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March 27, 2024
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Problem with PointGraph creation at RunTime
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2
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57
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March 27, 2024
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(5.0.3) Crash when using FleePath
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26
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190
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March 26, 2024
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Where can I find sample scene files?
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2
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37
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March 26, 2024
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Exception when setting FollowerEntity destination to Vector3.positiveInfinity (5.0.4 & 5.0.5)
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3
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129
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March 26, 2024
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Help with Graph Generation for Disjointed Islands in a 2D Game
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3
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72
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March 25, 2024
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Agents are not taking shortest path?
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2
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63
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March 25, 2024
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Allocations when calling AIBase.SearchPath? (5.0.5 Pro)
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3
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66
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March 25, 2024
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