No graph loaded from cache if AStarPath component selected when entering play mode (5.0.3)
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0
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64
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March 19, 2024
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PathCost Nodelink
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0
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34
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March 17, 2024
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No RVOSimulator component found in the scene, but there is
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2
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52
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March 16, 2024
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RVO not influenced by RVONavmesh in 4.2.19
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11
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111
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March 16, 2024
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Error "This part should never be reached" with GraphUpdateScene
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7
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113
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March 15, 2024
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Navmesh gap after update
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4
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92
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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40
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March 15, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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49
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March 15, 2024
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RVOController Crash
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1
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73
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March 14, 2024
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Upgraded to version 5.0.2,couldn't compile
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3
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105
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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60
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March 14, 2024
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Max step height gravity +9.81
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4
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50
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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78
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March 14, 2024
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System.IndexOutOfRangeException
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1
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39
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March 13, 2024
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Update Navmesh Cut cause stack overflow
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13
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113
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March 11, 2024
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How am I supposed to use "AstarPath.Snapshot" if it is internal?
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1
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48
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March 11, 2024
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Unity crash in 5.0.2 when AiBase calls Physics.SyncTransforms()
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4
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83
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March 9, 2024
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Max Slope not working
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2
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54
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March 9, 2024
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GetTraversalCost error after 5.0.3 upgrade
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1
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51
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March 9, 2024
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How to deal with the new tiles type (unsafe span)? Removing nodes marked as unwalkable
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5
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116
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March 9, 2024
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Best way to "Instant stop" with AIPath?
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4
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411
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March 9, 2024
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How to avoid cutting corners past high-penalty nodes?
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0
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42
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March 8, 2024
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Remove NavmeshPrefab OnDestroy
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2
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102
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March 8, 2024
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Possible bug with FollowerEntity ignoring weights
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1
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66
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March 8, 2024
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Preferred approach for custom grid graph
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3
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45
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March 8, 2024
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Replicating 'moving' nodeLink in Beta
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1
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53
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March 7, 2024
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5.0 Local avoidance strict constraints to area
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1
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67
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March 7, 2024
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Help understanding recast updates when placing prefabs at runtime
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3
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72
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March 7, 2024
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Current state and plans for ECS integration?
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22
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448
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March 6, 2024
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Follower Entity pathfinding issue
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4
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92
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March 6, 2024
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