Possible bug with FollowerEntity ignoring weights

Hi Aron,
Thanks for fixing the issue with the FollowerEntities not working with SetPath(). I think there is another issue with the FollowerEntity or I may be missing something. No matter what I do I can’t make the FollowerEntity consider the given weights, it just ignores them. Doesn’t happen at all with the other movement scripts. I reported this before with the SetPath() issue, I thought getting the SetPath() to work would fix it. My Unity version is 2022.3.20f1 and the A* project version is 4.3.100. Thank you for any help you can provide.

Hi

Thanks. This was indeed a bug. I’ve also added proper unit tests for this now.

A fix will be included in the next release (5.0.3).

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