How to achieve organic movement of groups?
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2
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257
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May 13, 2022
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Burst failed to compile the function pointer Void ResetAllBuffers
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2
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2684
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May 6, 2022
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About Graph Detect Distance
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3
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204
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May 5, 2022
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Always Rotation
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0
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172
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May 4, 2022
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How to create GraphUpdateScene areas
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6
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385
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May 3, 2022
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Adjusting recast graph to better conform to terrain?
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2
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245
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May 3, 2022
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Putting RVO local avoidance on non-moving items
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5
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331
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May 3, 2022
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AI on Moving Objects like a ship
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2
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325
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May 2, 2022
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Stop agents from snapping to navmesh
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3
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185
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May 1, 2022
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RichAI failing to reach destination in on flat terrain with no obstructions,
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8
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301
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April 29, 2022
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AI "tilting" when approaching new nodes in the path
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2
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210
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April 29, 2022
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Recast Navigation Target Issue
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3
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205
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April 29, 2022
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Read / write requirement on meshes?
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1
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299
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April 29, 2022
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NullRef at HierarchicalGraph.RecalculateIfNecessary()
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1
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179
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April 29, 2022
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Another problem with RVO
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0
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210
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April 28, 2022
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NPC Follow a character on patrol
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2
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247
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April 27, 2022
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4.3.49 version is not found on scoped registry [Unity 2021.3.0f1 LTS & Unity 2021.3.1f1 LTS]
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1
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204
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April 26, 2022
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Transform position
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1
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147
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April 25, 2022
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Unable to reach destination
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3
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240
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April 25, 2022
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4.3.48 - Bug with GraphUpdateScene and modifing tags
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4
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234
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April 23, 2022
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Is using StartPath on Update bad for performance?
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6
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236
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April 23, 2022
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Error Account for Grid Penalties (FunnelModifier)
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7
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223
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April 23, 2022
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3D pathfinding in space
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3
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292
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April 23, 2022
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Navmesh on skinned mesh
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1
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283
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April 23, 2022
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Runtime serialization issue
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8
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2146
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April 23, 2022
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RichAI FakePath
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1
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179
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April 23, 2022
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RVO crowd detection
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1
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326
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April 19, 2022
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Nearest from special path
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6
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317
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April 14, 2022
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Recast Navmesh scaling
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2
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144
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April 13, 2022
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For some reason, the terrain has to be done with the terrain system that comes with Unity, but there will be a lot of invalid grid problems, how to avoid it?
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0
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177
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April 7, 2022
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