3D pathfinding in space

Hello
What can be done to pathfinding in space, such as an airplane between mountains and obstacles?

Hi

This package does not support 3D pathfinding I’m afraid.
You can do it to some extent using the point graph and manually placed nodes. But it will not scale that well.

How many points are supported in this graph?
Is it possible to create a cube matrix of high point numbers in 3 axes at runtime and render the graph in this network?

Sorry for the late reply.
High point numbers quickly become very expensive. I wouldn’t recommend a point graph larger than maybe 40000 nodes (you can use more of course, but the memory and performance costs add up). This gives you a maximum 3D grid of 34x34x34 which is not a lot. A 100x100x100 grid is already a million nodes which is a lot.

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