Hi, is there any way I could use A*Pathfinding to control an NPC that just follows a player character?
My player character is currently just being controlled by the patrol script so it isn’t controlled by a user. So once in runtime the player character just moves between patrol nodes.
So Im looking for a way, in addition to what I have in place already for an NPC to follow the character walking between patrol points.
Any suggestions gratefully received.