Runtime serialization issue

Hi Guys,

When I try to serialize at runtime using the included API it seems to enter an infinite loop and never finishes, I do have quite a few large layered grid graphs. Is there any known limitations with this or is this a bug?

Cheers

Hi

That sounds bad.
Do you think you could show the exact code you are using?

image

Just to note this also happens when I save to file from the inspector as well(shown above). I currently have 5 layered grid graphs at a resolution of 512, unfortunatly i may need to add a couple more at a later time as well so hopefully this is a bug rather than a limitation.

public void CacheGraph()
{

        graphCache = AstarPath.active.data.SerializeGraphs();
   
   
        string dir = Application.persistentDataPath + "/mapcache/" + 
        GameManager.globalManager.mapId.ToString();

        Directory.CreateDirectory(dir);

        BinaryFormatter bf = new BinaryFormatter();
        FileStream file = File.Open(dir + "/graph.dat", FileMode.OpenOrCreate);
        bf.Serialize(file, graphCache);
        file.Close();


    }

PS im on astar 4.2.17 and unity 2021.2.4

Hi

Is there anything interesting in the editor log file?

Not that I can see but here, I’m not 100% sure what id be looking for:

[Licensing::Module] Channel doesn’t exist: “LicenseClient-Chats”
[Licensing::Module] Successfully launched the LicensingClient (PId: 19520)
[LicensingClient] Handshaking with LicensingClient (version: 1.9.0+249add7)
[Licensing::Module] Successfully connected to LicensingClient on channel: “LicenseClient-Chats” (connect: 1.75s, validation: 0.04s, handshake: 2.59s)
[Licensing::Module] Connected to LicensingClient (PId: 19520, launch time: 0.02, total connection time: 4.39s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token x_0JNbFwOhLLoKjDIXqccU_DPbZwBBYw1lRJFixNHVk005f
[LicensingClient] Licenses updated successfully

LICENSE SYSTEM [2022313 1:57:9] Next license update check is after 2022-03-14T01:57:08

LICENSE SYSTEM [2022313 1:57:9] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from ‘2021.2/staging’ branch; Version is ‘2021.2.4f1 (99ba6aa4c552) revision 10074730’; Using compiler version ‘192829333’; Build Type ‘Release’
OS: ‘Windows 10 Home; OS build 19044.1586; Version 2009; 64bit’ Language: ‘en’ Physical Memory: 32678 MB
[Licensing::Module] Serial number assigned to: “F4-D6PB-ZSWK-477A-V9BP-XXXX”
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 21738 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.2.4f1\Editor\Unity.exe
-projectpath
C:/Users/Chats/Desktop/AbstractCommand
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production
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x_0JNbFwOhLLoKjDIXqccU_DPbZwBBYw1lRJFixNHVk005f
Successfully changed project path to: C:/Users/Chats/Desktop/AbstractCommand
C:/Users/Chats/Desktop/AbstractCommand
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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[Package Manager] Restoring resolved packages state from cache
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[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
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Refreshing native plugins compatible for Editor in 207.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.2.4f1 (99ba6aa4c552)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.2.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Chats/Desktop/AbstractCommand/Assets
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Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Hub/Editor/2021.2.4f1/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files/Unity/Hub/Editor/2021.2.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32’
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56732
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Registering precompiled unity dll’s …
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    Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
    ImportFBX Warnings:
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    Mesh ‘Pebble’ has no normals. Recalculating normals.
    Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
    ImportFBX Warnings:
    Can’t import normals, because mesh ‘Pebble’ doesn’t have any.
    Mesh ‘Pebble’ has no normals. Recalculating normals.
    File ‘mech’ has an invalid Avatar Rig Configuration. Missing or invalid transform:
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    Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
    Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
    )

ImportFBX Warnings:
Can’t import tangents and binormals, because mesh ‘Editable_Poly’ doesn’t have any.
Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
ImportFBX Warnings:
Can’t import tangents and binormals, because mesh ‘Body_A’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_B’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_C’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_D’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_E’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_F’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_G’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_H’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_I’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_J’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Body_K’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_A1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_A2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_A3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B5’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B6’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_B7’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C5’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C6’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_C7’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_D1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_D2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_D3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_D4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_D5’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_E1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_E2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_E3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_E4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_E5’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_F1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_F2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_F3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_F4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_G1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_G2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_G3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_G4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_H1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_H2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_I1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_I2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_J1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_J2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_J3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_J4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_K1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_K2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_K3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_K4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_L1’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_L2’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_L3’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_L4’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Head_L5’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Legs_A’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Legs_B’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘Legs_C’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_backpack’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_camelback’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_equip_A’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_equip_B’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_equip_C’ doesn’t have any.
Can’t import tangents and binormals, because mesh ‘extra_light_backpack’ doesn’t have any.
ImportFBX Warnings:
Can’t import normals, because mesh ‘default’ doesn’t have any.
Mesh ‘default’ has no normals. Recalculating normals.
Identifier uniqueness violation: ‘Name:minebot_front_upperleg, Type:Mesh’. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
Start importing Assets/polyperfect/Low Poly Epic City/T/- Prefabs_T/Traffic_T/traffic-lights_AI.prefab using Guid(00e16a692dcdc0e4aaf17f63939c5f96) Importer(-1,00000000000000000000000000000000) → (artifact id: ‘720b43aa1e75effac17b5dc8b621c313’) in 0.027896 seconds
Refreshing native plugins compatible for Editor in 4.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Asset Pipeline Refresh: Total: 55.199 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
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Asset DB Process Time: managed=2 ms, native=10414 ms
Asset DB Callback time: managed=12007 ms, native=74 ms
Scripting: domain reloads=1, domain reload time=15405 ms, compile time=754 ms, other=16540 ms
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ImportManagerImport: 7760.346ms (7731.336ms without children)
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PostProcessAllAssets: 12021.109ms
Hotreload: 60.054ms
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GetLoadedSourceAssetsIDs: 1.091ms
GetLoadedSourceAssetsSnapshot: 0.790ms
PersistCurrentRevisions: 0.878ms
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GenerateScriptTypeHashes: 3.262ms
Untracked: 13328.912ms
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State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
State comes from an incompatible keyword space
Property (_MainTex) already exists. Use SetTexture instead.
Shader ‘Terrain (1)’: fallback shader ‘Hidden/Terrain (1)_Base758282594’ not found
Shader ‘Terrain (1)’: dependency ‘BaseMapShader’ shader ‘Hidden/Terrain (1)_Base758282594’ not found
Shader ‘WFX/Transparent Specular’: fallback shader ‘Particles/Alpha Blended’ not found
Shader ‘FORGE3D/Burnout’: fallback shader ‘Transparent’ not found
Shader ‘Outlined/Silhouetted Bumped Diffuse’: fallback shader ‘Outlined/Silhouetted Diffuse’ not found
Shader ‘WFX/Transparent Diffuse’: fallback shader ‘Particles/Alpha Blended’ not found
Property (_MainTex) already exists. Use SetTexture instead.
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Scanning for USB devices : 40.014ms
Initializing Unity extensions:
Registering precompiled user dll’s …
Registered in 0.009055 seconds.
Asset Pipeline Refresh: Total: 0.303 seconds - Initiated by RefreshV2(NoUpdateAssetOptions)
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Asset DB Process Time: managed=0 ms, native=302 ms
Asset DB Callback time: managed=0 ms, native=0 ms
Scripting: domain reloads=0, domain reload time=0 ms, compile time=0 ms, other=0 ms
Project Asset Count: scripts=7110, non-scripts=28333
Asset File Changes: new=0, changed=0, moved=0, deleted=0
Scan Filter Count: 0
InvokeBeforeRefreshCallbacks: 0.000ms
ApplyChangesToAssetFolders: 0.062ms
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OnSourceAssetsModified: 0.000ms
InitializeImportedAssetsSnapshot: 117.406ms
GetAllGuidsForCategorization: 4.229ms
CategorizeAssets: 31.151ms
ImportOutOfDateAssets: 26.117ms (18.125ms without children)
EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.467ms
InitializingProgressBar: 0.000ms
PostProcessAllAssetNotificationsAddChangedAssets: 1.694ms
OnDemandSchedulerStart: 0.832ms
ReloadSourceAssets: 16.202ms
UnloadImportedAssets: 1.298ms
GatherAllCurrentPrimaryArtifactRevisions: 0.929ms
UnloadStreamsBegin: 18.560ms
LoadedImportedAssetsSnapshotReleaseGCHandles: 4.427ms
GetLoadedSourceAssetsSnapshot: 31.870ms
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[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-abstract
Unloading 787 Unused Serialized files (Serialized files now loaded: 0)
LightingSettings: switching bake backend from 1 to 0.
ProgressiveSceneManager::Cancel()
Loaded scene ‘Assets/AbstractMainScene.unity’
Deserialize: 1633.326 ms
Integration: 1672.829 ms
Integration of assets: 12.220 ms
Thread Wait Time: -0.045 ms
Total Operation Time: 3318.330 ms
Unloading 72983 unused Assets / (21.6 MB). Loaded Objects now: 72102.
Memory consumption went from 1.06 GB to 1.03 GB.
Total: 87.461900 ms (FindLiveObjects: 8.423500 ms CreateObjectMapping: 9.877800 ms MarkObjects: 40.087000 ms DeleteObjects: 29.072400 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1646883759 current 1647136702
Initializing input.

Input initialized.

[Project] Loading completed in 78.575 seconds
Project init time: 0.000 seconds
Template init time: 0.000 seconds
Package Manager init time: 0.000 seconds
Asset Database init time: 0.000 seconds
Global illumination init time: 0.000 seconds
Assemblies load time: 0.000 seconds
Unity extensions init time: 0.000 seconds
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Scene opening time: 0.000 seconds
EditorUpdateCheck: Response {“latestversionstring”:“2021.2.15f1 (3b8567f665bb)”,“latestversion”:99999,“latestversionmessage”:“A new version of Unity is available. Please update to the latest released version at your convenience. Release notes available on the download site. Click the “Download Installer” button.”,“updateurl”:“https://unity3d.com/update/","updateinterval”:3600} updateurl = Unity - Update interval = 3600
Initialized touch support.

[Package Manager] Package [com.unity.memoryprofiler] cannot be found
Visual Studio Editor Package version 2.0.14 is available, we strongly encourage you to update from the Unity Package Manager for a better Visual Studio integration
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration:HandleListRequestCompletion () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.11/Editor/VisualStudioIntegration.cs:149)
Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration:OnUpdate () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.11/Editor/VisualStudioIntegration.cs:160)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

(Filename: Library/PackageCache/com.unity.ide.visualstudio@2.0.11/Editor/VisualStudioIntegration.cs Line: 149)

Created GICache directory at C:/Users/Chats/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.027s, timestamps: [79.539 - 79.566]
gi::BakeBackendSwitch: switching bake backend from 3 to 0.
[00:00:05] Builtin Sky manager started.
Setting up 12 worker threads for Enlighten.
[Licensing::Module] Successfully updated access token: “x_0JNbFw”… (expires: 2023-03-13 01:58:24 GMT)
[00:00:06] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[collab-accelerator] discovery started due to a new cloud project binding
UPID Received ‘a8d03931-b06a-4748-b206-13cd79b95499’.
[collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
TrimDiskCacheJob: Current cache size 76mb
Asset Pipeline Refresh: Total: 0.025 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.022 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.022 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Asset Pipeline Refresh: Total: 0.022 seconds - Initiated by RefreshV2(AllowForceSynchronousImport

Any idea what might be causing this aron?

Hi

Sorry for the late reply.
I’m at a loss as to what this could be caused by. Do you think you could try out the beta version? That might work better. A* Pathfinding Project