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Welcome to the forum!
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0
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32913
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March 11, 2015
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[Feature Request] Ability to specify the transform target for synchronization in FollowerEntity
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5
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21
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April 7, 2026
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Aline URP Render Pass Warning Spam in 5.4.6 with Unity 6.3 URP Version 17.3.0
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11
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103
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March 31, 2026
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Best graph type for grid game with node + edge obstacles (runtime updates)
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8
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25
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March 31, 2026
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Generating Jump Graph for navmesh
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12
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938
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March 30, 2026
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Terrain Layers Issues (Terrain alphamap texture must be in RGBA32 format)
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2
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9
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March 23, 2026
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[Bug Report] Error: Entity Query Desc Validation Exception
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2
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7
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March 13, 2026
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"This part should never be reached" has been reached in 5.4.6
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9
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117
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March 4, 2026
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Is there a way to deserialize a navmesh in async fashion?
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1
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15
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February 27, 2026
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FollowerEntity does not move smoothly and has pathfinding issues
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5
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26
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February 27, 2026
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Dilemma of performance for RTS game: A* + rts engine - Follower Entity or just grid+AIPath
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1
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34
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February 24, 2026
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Is it possible to share a found Path with a group of agents?
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3
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37
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February 24, 2026
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How to add obstacle / block area per agent?
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6
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23
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February 20, 2026
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Read / write requirement on meshes?
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4
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405
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February 20, 2026
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Is it possible to draw inside OnDrawGizmosSelected?
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5
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17
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February 12, 2026
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Downloadable documentation?
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1
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13
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February 3, 2026
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How to clear destination so the agent doesnt keep trying to move there
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3
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22
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January 27, 2026
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RecasNavMeshModifier MemoryLeak ? (video)
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7
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43
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January 26, 2026
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AILerp does not reach destination after upgrading A* to 5.4.4 and later
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8
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100
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January 23, 2026
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RecastNavMeshModifier Behavior
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4
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42
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January 15, 2026
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RVOController AvoidingAnyAgents and Movement Delta API Behavior
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1
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31
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January 15, 2026
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I have a plugin Warning (UPM)
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1
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23
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January 13, 2026
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How can I stop FollowerEntity's movement while still making it able to update its rotation?
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4
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80
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January 12, 2026
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Formation Movement Package
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1
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52
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January 7, 2026
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Navigation agent issues in a chunk-based Spherical World
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4
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60
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December 21, 2025
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ProceduralGraphMover Invariance
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2
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17
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December 20, 2025
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RVOSimulator Precondition Error
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2
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13
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December 15, 2025
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Error Unity Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallocate!
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1
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87
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December 15, 2025
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When TriangleMeshNode.InaccuratePathSearch is enabled, path anomalies will occur if the start and end points are within the same triangle
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3
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26
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December 12, 2025
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[Error] Could not terminate pathfinding thread[0] in 200ms, trying Thread.Abort During Unit Test
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0
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28
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December 10, 2025
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