Welcome to the forum!
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0
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31939
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March 11, 2015
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Random waypoints that are way off the path
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1
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8
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March 29, 2023
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Namespace Error after upgrading to Beta 4.3.63
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24
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81
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March 28, 2023
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Hello how can i force to rotate the enemy to the target even if it reaches?
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0
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15
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March 26, 2023
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Is there a way to have AiPath.reachedDestination ignore the y-distance?
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2
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23
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March 24, 2023
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Procedural Grid Mover with Chunk (Un)Loading
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0
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16
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March 24, 2023
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2D grid graph only on some parts
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1
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32
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March 24, 2023
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How to make sure GetNearest doesnt return node with untraverable tag?
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1
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28
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March 24, 2023
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RichAI: Erratic behaviour
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19
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125
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March 22, 2023
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Calculate path between two points on recast graph
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1
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35
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March 19, 2023
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Working with fast agents and high time scales
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5
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37
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March 19, 2023
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I have a problem editing the cost of the path.
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3
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69
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March 17, 2023
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How to update map walkable info after destroying GraphUpdateScene Obj
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4
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198
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March 2, 2023
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Get more control of erosion
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0
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26
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March 1, 2023
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Gap In Recast Nav Mesh
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3
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40
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February 28, 2023
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Adding static objects onto recast mesh at runtime
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6
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686
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February 28, 2023
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AiPath custom rotation problem in 2D TopDown game
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0
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44
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February 23, 2023
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Know total points between 2 nodes in a Point Graph path
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1
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25
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February 17, 2023
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Can I modify this library and use for commercial purpose?
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2
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53
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February 13, 2023
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Is there a way to limit erosion to a specific tag?
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1
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27
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February 13, 2023
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Is there a way to get all nodes covered by a GraphUpdateScene component?
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2
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37
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February 13, 2023
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AStar - RecastGraph, RichAI - Performance?
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5
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86
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February 9, 2023
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SpeedTree on terrain, ignored by A*?
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9
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541
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February 9, 2023
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Hex grid cube coordinates
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1
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39
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February 8, 2023
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Crashing On Scan
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1
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27
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February 4, 2023
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RVO with Root Motion
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5
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177
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February 2, 2023
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RichAI Set velocity how?
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8
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68
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February 2, 2023
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Approach direction
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1
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141
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November 21, 2021
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Connecting Nodes in a Point Graph during Runtime
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1
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68
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January 30, 2023
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Partial update of regraph navmesh create a separate area
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2
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45
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January 24, 2023
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