Welcome to the forum!
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0
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32173
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March 11, 2015
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Recast Graph Zig Zags
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1
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37
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September 26, 2023
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Get the actual path in nodes
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2
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34
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September 24, 2023
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Get furthest node on Point graph
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12
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39
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September 24, 2023
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Layered Grid Graph Scan & Gizmo Performance
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5
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50
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September 24, 2023
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GridGraph with TextureData
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1
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28
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September 20, 2023
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Recast graph, single mesh, and local avoidance
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1
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34
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September 17, 2023
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Weird Behavior, richAI.remainingDistance over shoots destination?
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2
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46
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September 12, 2023
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Tilemap NRE related to Align to tilemap editor
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1
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34
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September 2, 2023
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Grid Graph, Recast, & Terrain Trees
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0
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41
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August 30, 2023
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Achieving Consistent Zigzag Movement on an Isometric Grid with A* Pathfinding
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2
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38
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August 26, 2023
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Local avoidance, when only one AI is moving?
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5
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55
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August 25, 2023
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Auto generate links?
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4
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408
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August 22, 2023
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Pathfinding seeking needs 3 nodes of space when pathfinding
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3
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26
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August 18, 2023
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Get crash report on anylise platform
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0
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32
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August 18, 2023
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Beta - agent stuck on navmesh edge
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3
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76
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August 17, 2023
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New error with 4.3.78
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1
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42
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August 11, 2023
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Is there a way to get all nodes covered by a GraphUpdateScene component?
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14
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113
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August 10, 2023
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Beta - richAI + RVO controller agents stop moving
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1
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62
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August 9, 2023
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Memory Leak from Pathfinding.BinaryHeap
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1
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33
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August 9, 2023
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Stats on the top left corner of the screen
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1
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102
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August 9, 2023
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Velocity.magnitude doesnt work
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8
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383
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August 9, 2023
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Small agent can't enter the hallway, how to fix it?
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1
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56
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August 8, 2023
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Jobs Leak beta 4.3.73
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7
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218
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August 8, 2023
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CS0006: Metadata file 'Library/PackageCache/com.unity.ext.nunit@2.0.3/net35/unity-custom/nunit.framework.dll' could not be found
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1
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53
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August 6, 2023
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How to get all nodes from current position to next position
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20
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456
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July 27, 2023
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Please fix and update this tutorial page
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1
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91
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July 14, 2023
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Using pathfinding outside of Unity
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45
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7823
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July 13, 2023
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Layered Grid graph seems offset
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3
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66
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July 7, 2023
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Stop AI moving toward Grid Graph when not directly on it?
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1
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56
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July 7, 2023
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