|
Welcome to the forum!
|
|
0
|
32956
|
March 11, 2015
|
|
FollowerEntity + Rigidbody conflict – jitter on physics-based avatars
|
|
1
|
14
|
June 30, 2026
|
|
Unity 6000.4.4f1 error Could not terminate pathfinding thread[0] in 200ms, trying Thread.Abort
|
|
2
|
51
|
June 18, 2026
|
|
Bug: Final path getting shortened outside of Recast graph by Raycast Modifier
|
|
4
|
26
|
June 12, 2026
|
|
Unity 6.6 warnings
|
|
0
|
35
|
June 12, 2026
|
|
Multiple units circling around destination – RTS game question
|
|
1
|
20
|
June 11, 2026
|
|
Does this project contain a script called AStar Movement System?
|
|
3
|
37
|
May 29, 2026
|
|
AstarPath component freezes additional editor instance
|
|
1
|
26
|
May 27, 2026
|
|
Understanding Pathfinding Behavior
|
|
1
|
36
|
May 19, 2026
|
|
Title: Unable to Purchase from Unity Asset Store (China Region Lock) - Alternative Ways to Buy?
|
|
3
|
72
|
May 16, 2026
|
|
Pathfinding works perfectly in Unity Editor but is broken in build
|
|
1
|
55
|
May 13, 2026
|
|
Aline URP Render Pass Warning Spam in 5.4.6 with Unity 6.3 URP Version 17.3.0
|
|
12
|
255
|
May 11, 2026
|
|
I have a plugin Warning (UPM)
|
|
3
|
77
|
May 5, 2026
|
|
Fix for Memory Leak Warning
|
|
3
|
55
|
April 29, 2026
|
|
canMove overridden when using Behavior Designer Tactical pack
|
|
4
|
203
|
April 25, 2026
|
|
[Feature Request] Ability to specify the transform target for synchronization in FollowerEntity
|
|
5
|
51
|
April 7, 2026
|
|
Best graph type for grid game with node + edge obstacles (runtime updates)
|
|
8
|
68
|
March 31, 2026
|
|
Generating Jump Graph for navmesh
|
|
12
|
1058
|
March 30, 2026
|
|
Terrain Layers Issues (Terrain alphamap texture must be in RGBA32 format)
|
|
2
|
31
|
March 23, 2026
|
|
[Bug Report] Error: Entity Query Desc Validation Exception
|
|
2
|
17
|
March 13, 2026
|
|
"This part should never be reached" has been reached in 5.4.6
|
|
9
|
188
|
March 4, 2026
|
|
Is there a way to deserialize a navmesh in async fashion?
|
|
1
|
29
|
February 27, 2026
|
|
FollowerEntity does not move smoothly and has pathfinding issues
|
|
5
|
52
|
February 27, 2026
|
|
Dilemma of performance for RTS game: A* + rts engine - Follower Entity or just grid+AIPath
|
|
1
|
49
|
February 24, 2026
|
|
Is it possible to share a found Path with a group of agents?
|
|
3
|
53
|
February 24, 2026
|
|
How to add obstacle / block area per agent?
|
|
6
|
54
|
February 20, 2026
|
|
Read / write requirement on meshes?
|
|
4
|
447
|
February 20, 2026
|
|
Is it possible to draw inside OnDrawGizmosSelected?
|
|
5
|
44
|
February 12, 2026
|
|
Downloadable documentation?
|
|
1
|
25
|
February 3, 2026
|
|
How to clear destination so the agent doesnt keep trying to move there
|
|
3
|
38
|
January 27, 2026
|