Welcome to the forum!
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0
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32774
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March 11, 2015
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My agents are oscillating around spawn points
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0
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1
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December 22, 2024
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Agent Avoidance Next Step
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1
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8
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December 16, 2024
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Grid graph diagonal pathing through obstacles
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3
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6
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December 16, 2024
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Standalone C# Server outside of Unity
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1
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12
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December 13, 2024
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TinyJson Float parsing issue
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3
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592
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December 12, 2024
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Get OffMeshLinks
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2
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9
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December 10, 2024
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Making an enemy that only moves in cardinal directions
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14
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91
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December 5, 2024
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How use the RVO feature with flow field pathfinding?
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5
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17
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November 26, 2024
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Render order z-fighting?
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1
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9
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November 22, 2024
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EntityAccess throws Assertions if reference to FollowerEntity gets anything called on a destroyed GameObject
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5
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238
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November 13, 2024
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Using A* in unity 6 dots projects
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2
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68
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November 12, 2024
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Drawing Namespace not found
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8
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11
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November 4, 2024
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ListPool missing in latest update
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2
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11
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November 2, 2024
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Does A* Pathfinding work with U6 Behavior Package?
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2
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31
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October 31, 2024
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After the 5.2.4 update, it says it is not in context
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2
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15
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October 24, 2024
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Why doesn't the penalty tag object work if the node is connected to another object around it
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1
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3
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October 22, 2024
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Leak Detected – Not sure if Aron or Unity issue
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4
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76
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October 17, 2024
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Update graph in partial
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6
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43
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October 15, 2024
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Errors when updating to 5.2.0
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19
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117
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October 5, 2024
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LineCast always hits if no start node hint is provided
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2
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43
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October 1, 2024
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Upgrading Issue to 5.X
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4
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76
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September 26, 2024
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[Bug]SingleNodeBlocked.Block(GraphNode node) seems to not unblock previous
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4
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60
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September 25, 2024
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NodePath creation
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22
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174
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September 17, 2024
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LayerGridGraph null node/change walkability problem
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5
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61
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September 13, 2024
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Debug Degenerate Geometry
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4
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142
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September 13, 2024
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Nodelink2 pathfinding tag not working with FollowerEntity
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12
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100
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September 8, 2024
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How can I intelligently find a path without obstacles for an attack?
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12
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96
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September 5, 2024
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Penalty for changing direction
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1
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251
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May 5, 2022
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How to duplicate graph in editor/run time?
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1
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64
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September 2, 2024
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