Welcome to the forum!
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0
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32640
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March 11, 2015
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NodePath creation
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0
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7
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July 27, 2024
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NodeLink2 + Recast issue
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0
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17
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July 25, 2024
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Follower Entity UpdateRotation Problem
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3
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80
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July 22, 2024
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My NPC keeps getting stuck, how can I optimize it?
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0
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38
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July 14, 2024
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Can you make one agent follow the same path as another?
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2
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43
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July 9, 2024
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Is there a way to make the obstacle avoidance radius larger
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8
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49
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June 30, 2024
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Follower entity setting the x rotation at 90 sometimes
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2
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71
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June 30, 2024
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A* obfuscation problem
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0
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40
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June 27, 2024
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How do I get the grid graph to recognize obtacles?
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3
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57
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June 26, 2024
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Agent is drawn to the corner of the node at start of game
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6
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63
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June 25, 2024
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Difference: Cache vs Saving Graph to file?
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1
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47
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June 24, 2024
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Path pending forever after I reload a new scene
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1
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45
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June 20, 2024
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RVOControllers "pushing through" walls / non-traversable areas of AStarPath Grid
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4
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172
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June 20, 2024
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RTS Force Engagement
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0
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46
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June 20, 2024
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Two small issues
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0
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53
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June 17, 2024
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Hexagonal Grid Graph has non-hexagonal preview?
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3
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62
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June 13, 2024
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onCollectMeshes - area tag not working
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3
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54
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June 13, 2024
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A* Compatibility with Netcode for GameObjects
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0
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50
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June 12, 2024
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5.1.2 - NavmeshPrefabs not aligning properly
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1
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58
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June 11, 2024
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Follower entity seems to rotating and has jittery movement when moving vertically
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1
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84
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June 10, 2024
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RecastGraph runtime scan yields different results as editor scan
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4
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71
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June 5, 2024
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Issue with points in LayeredGridGraph
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4
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61
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June 5, 2024
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'Object' does not contain a definition for
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2
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85
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May 29, 2024
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Enemies Spawned Falling Through Ground
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2
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74
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May 29, 2024
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Connect different islands
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4
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79
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May 29, 2024
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Debug Degenerate Geometry
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2
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88
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May 29, 2024
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How to have collision on human characterAI?
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2
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132
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May 29, 2024
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Upgrade Error V5.1.1
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1
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98
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May 26, 2024
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RVO blocking each other
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0
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62
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May 23, 2024
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