Stop Debug.Log messages in console
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2
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241
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September 8, 2022
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Why do you use or not use Tile in the RecastGraph?
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4
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318
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September 7, 2022
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I'm going to make about 20 small RecastGraphs and run them simultaneously
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2
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137
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September 6, 2022
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Can I lift the limit on map size?
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6
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182
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September 6, 2022
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RichAI, AIDestinationSetter, Seeker - How to know that a path is pending?
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6
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164
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September 5, 2022
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Spawning units get stuck first 1-2 seconds, but only when many units on battlefield
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2
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165
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September 5, 2022
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Is there a way to fill in the holes or cracks in the mesh?
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1
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192
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September 5, 2022
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Problems with scanning graph with mesh colliders
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1
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227
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September 5, 2022
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Get agent back on recast graph after navmeshcut
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1
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163
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August 26, 2022
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Recast Graph Scan Graph Not Correct
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4
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188
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August 26, 2022
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Dungeon generated at runtime. Made up of similar rooms, recast vs grid / stitching?
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2
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303
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August 24, 2022
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Make the Mesh readable
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6
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1337
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August 24, 2022
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Have a few issues I'm experiencing with A*, looking for ideas to fix them
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4
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352
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August 23, 2022
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Pathfinding for creatures in/under water
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3
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212
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August 20, 2022
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Are there components in A* that can be used to make enemies jump/climb over obstacles?
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1
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286
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August 20, 2022
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How to use AIPath immediately turn around,like AILerp?
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0
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174
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August 20, 2022
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RecastGraph Runtime Update
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4
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275
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August 17, 2022
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Why does this return IsPathPossible?
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2
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230
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August 16, 2022
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Migrating from Apex Path. Some problems I am facing
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3
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203
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August 16, 2022
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Questions Regarding Pathing, Jitter, and Units Getting Lost
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1
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301
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August 16, 2022
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Sliding down stairs when trying to go up
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1
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340
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August 16, 2022
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Random path to target
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1
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228
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August 15, 2022
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2D composite collider: prevent walkable nodes inside of collider
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1
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276
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August 11, 2022
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Collider2D disabling movement
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3
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277
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August 8, 2022
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A* AI getting stuck when chasing target
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6
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491
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July 30, 2022
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Erosion is causing some odd pathiong choices
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13
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358
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July 27, 2022
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I want to randomly generate my destination point, how do I know if it is inside recast graph?
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3
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208
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July 18, 2022
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Can't quite get it right (simple smooth, thick 2D raycast, rvo)
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2
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402
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July 15, 2022
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In beta 4.3.49 Debug graph color & road not showing
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2
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207
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July 15, 2022
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Bug report: waves of units go right when blocked by other units
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1
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165
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July 15, 2022
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