Are there components in A* that can be used to make enemies jump/climb over obstacles?

I’m working on a zombie game and I’m considering using A* for it instead of Unity’s default NavMesh, but I was wondering if there are components built in to A* that can allow you to label obstacles that the AI can jump/climb over (e.g. cars, fences, crates, etc.). This is a must have feature in my game and I was hoping that A* could be a way to achieve that feature but I don’t see anything specifically about this.


There is no way of automatically generating these jump points, but you can use off mesh links to do it (which based on your other threads, it looks like you have already found).