Can I lift the limit on map size?

I will use a very large RecastGraph regardless of the memory problem.
Can I lift the limit on map size?

Hi

Which specific limit are you talking about?

If the map size is 2048 x 2048, it is scanned normally, but if the map size is set to 4096 x 4096 and scanned, a warning message is generated.

“Degenerate triangles might have been generated.
Usually this is not a problem, but if you have a static level, try to modify the graph settings slightly to avoid this edge case.”

Hi

This has nothing to do with map size, but it’s an edge case that happens sometimes. It’s usually fine, but check your navmesh if there’s anything that looks off.

Then, is there no limit on the map size of the passfinding asset?

No, but I would recommend that you keep it within plus/minus 10000 units to avoid floating point errors.

Thank you for your reply.