Tutorials - Read this first
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3
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24820
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March 11, 2015
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About the General category
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0
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1190
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March 11, 2015
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NullReferenceException in FlipEdgeEvent
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0
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2
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May 3, 2024
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Scanning a Procedural World
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1
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17
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May 3, 2024
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Presales questions
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2
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26
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May 2, 2024
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AstarPath.active.UpdateGraphs resets tags
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7
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55
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May 2, 2024
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Adding "Per Layer Modifications" causes error
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4
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72
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May 2, 2024
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Question about SimpleMovementPlane
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3
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19
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May 1, 2024
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Compilation warnings [Unity 2021.3.37]
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0
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15
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May 1, 2024
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Exception: Axis-aligned connection not found
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10
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79
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May 1, 2024
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Using GraphModifier.OnPostScan, how to know which Tiles have been updated?
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4
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39
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May 1, 2024
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Game Breaking Errors with EntityFollower in all Unity Versions
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8
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55
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April 30, 2024
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Funnel Modifier Generates Sub-Optimal Paths
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14
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54
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April 30, 2024
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Long graph update time when using multiple GraphUpdateObjects i
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1
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32
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April 30, 2024
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RecastGraph with Custom Terrain
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3
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30
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April 30, 2024
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Update Navmesh Cut cause stack overflow
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14
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126
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April 29, 2024
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ProceduralGridMover Error
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1
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22
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April 29, 2024
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Grid Node Customize
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0
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19
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April 29, 2024
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Display Clicked Tile
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9
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23
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April 29, 2024
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NullReferenceException from CalculatePathsThreaded
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4
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34
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April 29, 2024
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RVO Controller does not work
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2
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24
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April 29, 2024
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Post Deserialization Performance Spike
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5
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18
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April 29, 2024
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Block NavMesh Generation in certain areas?
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9
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25
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April 29, 2024
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Prevent physics based FollowerEntity snapping to graph surface
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0
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27
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April 27, 2024
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Toggling Gravity in Mesh Link Traversal: "Structural Changes are not allowed while iterating over entities. Please use EntityCommandBuffer instead."
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1
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132
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April 25, 2024
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Starting pahfinding from PointGraph to RecastGraph
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8
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38
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April 25, 2024
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Non Dynamic Navmesh Cut
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1
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46
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April 25, 2024
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Cut Poly performance
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1
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23
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April 25, 2024
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ArgumentOutOfRangeException during scanning
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2
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26
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April 24, 2024
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Excluding areas in a Recast graph
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20
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2413
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April 24, 2024
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