Hey I`m searching a way to scan custom terrain using recast graph. My terrain is still using Unity built in TerrainData ( mainly for heightmap collider) and as I see in code A* that terrain scan mostly relies on this so it should be possible.
Is there any public function to injecting custom heights/holes array into the scanning process ? Like in this one ?:
In Theory, i could convert my terrain to mesh and then paste it to scanner as regular mesh However i need to do runtime terrain modification and this might be overkill to store the whole terrain mesh copy etc.
Thanks in advance for any help/tips.