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Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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6
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1778
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September 4, 2025
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Equivalent to AgentID?
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1
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54
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September 4, 2025
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Agent stops and moves very choppy when avoiding obstacles
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4
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74
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August 27, 2025
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Custom Time Scale Solution
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2
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69
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August 12, 2025
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How to use AstarPath.GetNearest() with radius?
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1
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58
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August 8, 2025
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The agent doesn't start from a specified position
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3
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67
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August 7, 2025
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AstarPath.active.AddWorkItem does not exist in the current context
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2
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66
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August 2, 2025
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Creating a path and measuring if it is shorter than spesific number so agent follows the path
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1
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59
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August 1, 2025
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Agents are taking weird path
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3
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76
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July 25, 2025
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Which movement model should I use if I want to use physics?
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1
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85
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July 2, 2025
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No base offset option for AIPath?
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3
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445
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June 30, 2025
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Monster stuck in sharp corners of graph
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4
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97
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June 26, 2025
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Please check if I'm using the Seeker component correctly
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5
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101
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June 18, 2025
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Follower Entity Acceleration Question
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1
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63
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June 17, 2025
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Follower Entity A to B path and B to A not the same
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3
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72
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June 3, 2025
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Navigation through the window (NodeLink2)
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3
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56
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May 27, 2025
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Entityfollower on fixed update
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6
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146
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May 27, 2025
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Build Grid on sky(without any Gameobject)
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7
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131
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May 22, 2025
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Graph generation for a large predefined world
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4
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112
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May 8, 2025
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Disable Debug.Log
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1
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48
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May 6, 2025
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No grid visible with free version + Unity 6
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3
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105
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May 6, 2025
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Which version of this plugin's example scene works perfectly in unity 2021.3.30f1?
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4
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91
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April 27, 2025
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AIPath use MultiTargetPath and move to each target in order
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0
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47
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April 26, 2025
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I have two questions about FollowerEntity...!
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2
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100
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April 25, 2025
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Alternative when no other path exists / AutoLink
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8
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76
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April 22, 2025
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Error in Luna Unity Play Work
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1
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57
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April 22, 2025
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Free version for commercial use
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2
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99
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April 18, 2025
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Agent Occasionally Stops When Using RVOController
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7
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158
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April 15, 2025
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Agent not move in the android build
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2
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70
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April 15, 2025
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Different results from pathfinding at runtime and edit time
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3
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98
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April 9, 2025
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