Adding Gravity to custom FollowerEntity

  • A* version: [5.25]
  • Unity version: [6]

Hello, I’ve got my custom entity behaving for the most part using server side ecs, but currently the follower ignores gravity and the Gravity component is enabled but has no changing values even when floating. Ideally i just snap the entity to the grid using a Job and Burst so if that’s possible i will just do that (point me in the right direction), but otherwise what component data am I missing to simulate gravity?

Quick question, what did you mean by “custom entity”? And this is for an online project?