Seeker not following exact AIPath

Hey! I’m sorry if this is a simple question or if it was already answered, it’s the first time I’m using A*. I’m trying to create a bomberman and I want the enemies to reach a certain part of the map. A* is drawing the right path for it, but the enemy won’t follow it, they get stuck in the corners (in the image it is trying to move up and not right)



If you want the agent to follow the path exactly you should use the AILerp script. You can find a comparison page here: Movement scripts - A* Pathfinding Project

If you still want to use the AIPath script, you probably want to reduce the pick next waypoint distance.