- A* version: 5.3.0
- Unity version: 6.0.27f1
Hey there, for the last few days I am trying to get the FollowerEntity to work with root motion animations. I can not figure out how to porperly setup the Animator to make the MecanimBridge work with sharp turns. I tried using 90 degree turning animations wich kinda worked but there has to be a better way to do this. How are you handleing root motion agents? Any help in this regard is very welcomed I feel like im missing something here.