MecanimBridge sharp turning

  • A* version: 5.3.0
  • Unity version: 6.0.27f1

Hey there, for the last few days I am trying to get the FollowerEntity to work with root motion animations. I can not figure out how to porperly setup the Animator to make the MecanimBridge work with sharp turns. I tried using 90 degree turning animations wich kinda worked but there has to be a better way to do this. How are you handleing root motion agents? Any help in this regard is very welcomed I feel like im missing something here.

Are you able to share your project or the relevant parts (anims, controllers, etc) so I can take a look? From what I’m reading getting sharp turns would be largely dependent on your animations and controller setup. Video examples would also be helpful if you want to start there.

(great username btw)