I cant' figure out why they keep go through the edge of the wall. Could you help me please?

In the AIPath inspector, activate the “Constrain Inside Graph” option. If that doesn’t help let us know :+1:

I tried that, While it worked in respect not going through the edge of the wall, but some NPCs started to hover back and forth on one side of the wall stuck, just turning back before reaching the door.

Can you get a video of this behavior?

Yes, Here is the link to the video:

Thanks!

I think your Pick Next Waypoint Distance may be too high? Lower that so that it’s not far enough to “jump the graph”- maybe something like .5 or 1.