Big world + local areas
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3
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122
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December 25, 2023
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Problem with A* 2D physics unwakable nodes
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2
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78
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December 22, 2023
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Patrolling makes the NPC have Jittery movements
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4
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114
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December 22, 2023
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What should i do for making good path in recast graph with using tiles option?
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1
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82
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December 19, 2023
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Customize AIPath's radius sizing
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8
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109
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December 19, 2023
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Why does it seem like my AIPath's radius is not working? - 2D
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2
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134
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December 18, 2023
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Why does the value of x move when I navigate from x5, y0?
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4
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96
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December 15, 2023
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Grid Tile diameter = 1
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1
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57
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December 13, 2023
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Agent won't move in y direction
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4
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97
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December 12, 2023
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Adding Obstacles (Spherical Beta)
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3
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353
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December 11, 2023
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2D Platformer Path - Need your advice
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1
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126
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December 10, 2023
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Spherical Navmesh Index out of Array issue on procedural planet
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3
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89
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December 8, 2023
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Seeker is jumping through obstacle
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2
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86
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December 7, 2023
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Enemy not moving correctly after initial scan
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7
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165
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December 5, 2023
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How to use the debug line in the playmode?
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9
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122
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November 30, 2023
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How do I find the node I am pathing to?
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1
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95
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November 30, 2023
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Point Graph runtime update not working
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7
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161
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November 30, 2023
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Setting GridGraph Masks from Code
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5
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316
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November 27, 2023
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Can we link Layer Grid Graphs?
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5
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1065
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November 26, 2023
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IsPathPossible but using neighbouring cell
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0
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77
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November 24, 2023
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Method to find nearest object to a node?
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4
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114
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November 24, 2023
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Sample Position API?
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3
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572
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November 22, 2023
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How do I use Links?
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0
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87
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November 21, 2023
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GraphUpdateScene for Moving 2D Platforms
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0
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107
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November 21, 2023
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Finding the closest point to an unreachable point?
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6
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222
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November 19, 2023
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How do I rescan a graph in runtime?
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2
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119
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November 16, 2023
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Setting Isometric Tile Node Size and Angle Values
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3
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137
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November 13, 2023
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Agent teleporting away from obstacles
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2
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108
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November 13, 2023
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Set agent velocity to (0,0,0)
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1
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104
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November 13, 2023
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Inside of meshes with low height get included in the Recast graph
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4
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117
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November 9, 2023
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