- A* version: 5.2.5
- Unity version: 6000.0.27f1
So for the past few days I have been trying to setup a simple root motion zombie controller using both A* and Behavior Designer.
I finnaly thought I got it working but noticed something I cant seem to figure out.
At the moment the Zombie is a disabled Object in the scene that i manually enable at runtime for testing purpose.
I have this Random Capsule Object that I use for Testing earlier.
Now the thing I dont understand. As soon as I delete that Capsule the zombie root motion does not work anymore and it starts sliding around.
Anyone has any idea why this could be happening?
s3t1.txt (599 Bytes)
Could this possibly be outside of Astar? Is the Zombie’s behavior tree possibly being affected by the capsule? Also is the second screenshot the capsule’s components? From what I know, I don’t think deleting an agent should affect another’s agent’s pathfinding, much less their animations. AFAIK, all agents are for the most part isolated and not dependent on each other, so I’m not sure if this is within Astar. That said let me know what you find and I’ll help how and where I can
Yes the second screenshot is the capsule. So after some more testing I decided to replicate in a fresh project and it is all working as intended. I might look deeper into this if I find the time but for now its working and that what matters to me. Thanks for the reply though.
No problem If it ends up somewhere coming back to Astar, we’re always here to help