Hello!
Is there a setting or mechanism to instruct a recast graph to identify terrain areas with height less than 0 as unnavigable?
Hello!
Is there a setting or mechanism to instruct a recast graph to identify terrain areas with height less than 0 as unnavigable?
Hi
If you raise the bounding box so that its lowest value is below 0, then it won’t generate a navmesh below 0.
Awesome. Thank you!